implemented application and scenegraph
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220
engine/Application.cpp
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220
engine/Application.cpp
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#include "Application.h"
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#include "Utilities/CfgParser.h"
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#include "Utilities/Log.h"
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#include "ScriptSystem_Application.h"
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#include "ScriptSystem_Camera.h"
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#include "ScriptSystem_Font.h"
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#include "ScriptSystem_Image.h"
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#include "ScriptSystem_Math.h"
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#include "ScriptSystem_RigidBody.h"
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namespace BlueCore
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{
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void Application::KeySlot(int key, int action)
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{
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if (key == GLFW_KEY_ESC && action == GLFW_RELEASE)
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quit();
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}
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void Application::MouseMoveSlot(int x, int y)
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{
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_CameraPhi += (x - _LastMouseX) / 200.0;
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_LastMouseX = x;
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_CameraTheta += (y - _LastMouseY) / 200.0;
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_LastMouseY = y;
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}
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void Application::MouseWheelSlot(int z)
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{
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if ((z - _LastWheel) < 0)
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_CameraRadius *= 2.0;
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else
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_CameraRadius *= 0.5;
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if (_CameraRadius < 1.0)
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_CameraRadius = 1.0;
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_LastWheel = z;
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}
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bool Application::initialize()
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{
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CfgParser cfg;
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cfg.parseFile("options.cfg");
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int width = cfg.get("width", 640);
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int height = cfg.get("height", 480);
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bool fullscreen = cfg.get("fullscreen", false);
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_Window = new RenderWindow();
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if (_Window->create(width, height, 0, 0, 0, fullscreen) == false)
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return false;
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_Device = new RenderDevice(_Window);
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_FontManager = new FontManager(_Device);
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_MeshManager = new MeshManager(_Device);
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_TextureManager = new TextureManager();
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_ScriptSystem = new ScriptSystem();
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_ShaderManager = new ShaderManager(_Window);
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_Simulation = new RigidBodySimulation(_ScriptSystem);
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_ModelManager = new ModelManager (_TextureManager, _ShaderManager, _MeshManager);
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_RenderQueue = new RenderQueue();
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setupScriptSystem_Application(_ScriptSystem, this);
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setupScriptSystem_Camera(_ScriptSystem);
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setupScriptSystem_Font(_ScriptSystem, _FontManager);
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setupScriptSystem_Image(_ScriptSystem, _TextureManager, _Device);
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setupScriptSystem_Math(_ScriptSystem);
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setupScriptSystem_RigidBody(_ScriptSystem, _Simulation);
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if (_ScriptSystem->loadScript("main") == false)
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return false;
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_ScriptSystem->callFunction("Initialize");
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_Window->KeySignal.connect(this, &Application::KeySlot);
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_Window->MouseMoveSignal.connect(this, &Application::MouseMoveSlot);
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_Window->MouseWheelSignal.connect(this, &Application::MouseWheelSlot);
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_Running = true;
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return true;
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}
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void Application::shutdown()
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{
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_ScriptSystem->callFunction("Shutdown");
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}
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void Application::quit()
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{
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_Running = false;
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}
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void Application::run()
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{
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clog << "--- starting main loop..."<< endlog;
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_SimulationTime = 0.0;
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_StartTime = glfwGetTime();
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_LastTime = _StartTime;
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double delta = 0.0;
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_Paused = false;
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_Running = true;
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while (_Window->isOpen() && _Running)
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{
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double now = glfwGetTime();
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delta = now - _LastTime;
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_LastTime = now;
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_ScriptSystem->callFunction("OnFrame", delta, now - _StartTime);
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_Device->clear();
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//Quaternion q(-_CameraPhi, 0.0, -_CameraTheta);
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//camera->setPosition(q.apply(Vector3(0.0, 0.0, _CameraRadius)));
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//camera->setRotation(q);
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//pos += 5 * _DeltaTime;
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if (_SceneGraph.valid())
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{
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_SceneGraph->queue(_RenderQueue);
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_RenderQueue->render(_Device);
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}
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/*
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{
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_Device->begin3D(_Camera);
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_Device->setAmbientLight(1.0, 1.0, 1.0);
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_RenderQueue->clear();
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_RenderQueue->addOpaqueItem(model, Vector3(0.0, 0.0, 0.0),
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Quaternion());
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_RenderQueue->render(_Device);
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_Device->end3D();
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}
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*/
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/*
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device->pushAbsoluteTransformation(Vector3(), camera->getRotation());
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class RenderState
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{
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bool _Blending;
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GLint _BlendFuncSrc;
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GLint _BlendFuncDest;
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bool _DepthTest;
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bool _DepthMask;
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bool _Lighting;
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};
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GLfloat mat_specular[] =
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{ 1.0, 1.0, 1.0, 1.0 };
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GLfloat mat_shininess[] =
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{ 2.0 };
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glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_specular);
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glMaterialfv(GL_FRONT, GL_AMBIENT, mat_specular);
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_LIGHTING);
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glColor4d( 1.0f, 1.0f, 1.0f, 1.0f);
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device->setTexture(0, starTexture, true);
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starMesh->render();
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glDisable(GL_BLEND);
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device->popTransformation();
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*/
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// device->useShader (program);
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// device->setTexture (stage, name, texture)
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// device->clearTextures (stage+1);
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//glEnable (GL_TEXTURE_2D);
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//glEnable (GL_LIGHTING);
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//glBindTexture (GL_TEXTURE_2D, texture->getId() );
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// device->
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//device->
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//model->render();
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if (_Paused == false)
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{
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_Simulation->saveStates();
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_Simulation->updateSteps(delta);
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while (_Simulation->getSteps() > 0)
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{
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_ScriptSystem->callFunction("OnStep",
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_Simulation->getStepSize(), _SimulationTime);
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_SimulationTime += _Simulation->getStepSize();
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_Simulation->step();
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}
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}
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_Device->begin2D();
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_ScriptSystem->callFunction("OnOverlay", delta, now - _StartTime);
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_Device->end2D();
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_Device->swap();
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}
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clog << "--- main loop finished..."<< endlog;
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}
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void Application::setSceneGraph(SceneGraph *graph)
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{
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_SceneGraph = graph;
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}
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void Application::togglePause()
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{
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_Paused = !_Paused;
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}
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}
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60
engine/Application.h
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60
engine/Application.h
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#ifndef BLUECORE_APPLICATION_H
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#define BLUECORE_APPLICATION_H
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#include "RenderWindow.h"
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#include "RenderDevice.h"
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#include "FontManager.h"
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#include "MeshManager.h"
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#include "TextureManager.h"
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#include "ShaderManager.h"
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#include "ModelManager.h"
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#include "TextureImage.h"
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#include "ScriptSystem.h"
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#include "RigidBodySimulation.h"
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#include "SceneGraph.h"
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namespace BlueCore
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{
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class Application : public Referenced, public sigslot::has_slots<>
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{
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bool _Running;
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bool _Paused;
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double _SimulationTime;
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double _StartTime;
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double _LastTime;
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double _CameraPhi, _CameraTheta, _CameraRadius;
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int _LastMouseX, _LastMouseY, _LastWheel;
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ref_ptr<RenderWindow> _Window;
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ref_ptr<RenderDevice> _Device;
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ref_ptr<FontManager> _FontManager;
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ref_ptr<MeshManager> _MeshManager;
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ref_ptr<TextureManager> _TextureManager;
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ref_ptr<ScriptSystem> _ScriptSystem;
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ref_ptr<ShaderManager> _ShaderManager;
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ref_ptr<RigidBodySimulation> _Simulation;
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ref_ptr<ModelManager> _ModelManager;
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ref_ptr<RenderQueue> _RenderQueue;
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ref_ptr<SceneGraph> _SceneGraph;
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void KeySlot(int key, int action);
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void MouseMoveSlot(int x, int y);
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void MouseWheelSlot(int z);
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public:
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bool initialize();
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void shutdown();
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void quit();
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void run();
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void togglePause();
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void setSceneGraph (SceneGraph *scenegraph);
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};
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}
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#endif /*APPLICATION_H_*/
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namespace BlueCore
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{
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Camera::Camera()
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Camera::Camera() :
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_LookAt (false), _FoV(45.0), _NearPlane(1.0), _FarPlane(15000.0)
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{
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}
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Camera::~Camera()
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{
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}
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void Camera::setFoV(Scalar fov)
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{
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_FoV = fov;
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}
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void Camera::setAspectRatio(Scalar aspect)
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{
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_AspectRatio = aspect;
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}
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void Camera::setNearPlane(Scalar near)
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{
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_NearPlane = near;
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}
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void Camera::setFarPlane(Scalar far)
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{
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_FarPlane = far;
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}
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void Camera::setPosition(const Vector3& position)
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{
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_Position = position;
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if (_LookAt)
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updateLookAtRotation();
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}
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const Vector3& Camera::getPosition()
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@ -52,7 +44,6 @@ const Vector3& Camera::getPosition()
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return _Position;
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}
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void Camera::setRotation(const Quaternion& rotation)
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{
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_Rotation = rotation;
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@ -63,69 +54,6 @@ const Quaternion& Camera::getRotation()
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return _Rotation;
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}
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#if 0
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void Camera::setupProjectionMatrix()
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{
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Scalar fW, fH;
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fH = tan ( (_FoV / 2) / 180* Pi ) * _NearPlane;
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fW = fH * _AspectRatio;
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// setup projectiom matrix
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glMatrixMode (GL_PROJECTION );
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glLoadIdentity();
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glFrustum ( -fW, fW, -fH, fH, _NearPlane, _FarPlane );
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// save variables for frustum culling
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/*
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_near = nearZ;
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_far = farZ;
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_hNear = tan ( ( fov / 2 ) / 180 * Pi ) * nearZ;
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_wNear = _hNear * aspect;
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_hFar = tan ( ( fov / 2 ) / 180 * Pi ) * farZ;
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_wFar = _hFar * aspect;
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*/
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}
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void Camera::setupViewMatrix()
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{
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// set the view matrix
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glMatrixMode (GL_MODELVIEW );
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glLoadIdentity();
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Matrix4x4 m(_Rotation, _Rotation.applyInversed(_Position * -1.0) );
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glMultMatrixd ( ( GLdouble * ) &m.m );
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/*
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// calculate frustum planes
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Vector3 up = q.apply ( Vector3 ( 0.0, 1.0, 0.0 ) );
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Vector3 right = q.apply ( Vector3 ( 1.0, 0.0, 0.0 ) );
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Vector3 d = q.apply ( Vector3 ( 0.0, 0.0, -1.0 ) );
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Vector3 fc = p + d * _far;
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Vector3 ftl = fc + ( up * _hFar ) - ( right * _wFar );
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Vector3 ftr = fc + ( up * _hFar ) + ( right * _wFar );
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Vector3 fbl = fc - ( up * _hFar ) - ( right * _wFar );
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Vector3 fbr = fc - ( up * _hFar ) + ( right * _wFar );
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Vector3 nc = p + d * _near;
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Vector3 ntl = nc + ( up * _hNear ) - ( right * _wNear );
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Vector3 ntr = nc + ( up * _hNear ) + ( right * _wNear );
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Vector3 nbl = nc - ( up * _hNear ) - ( right * _wNear );
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Vector3 nbr = nc - ( up * _hNear ) + ( right * _wNear );
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_frustumPlanes[RightPlane] = Plane ( nbr, fbr, ntr );
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_frustumPlanes[LeftPlane] = Plane ( ntl, fbl, nbl );
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_frustumPlanes[BottomPlane] = Plane ( nbl, fbr, nbr );
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_frustumPlanes[TopPlane] = Plane ( ntr, ftl, ntl );
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_frustumPlanes[FarPlane] = Plane ( ftl, ftr, fbl );
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_frustumPlanes[NearPlane] = Plane ( ntl, nbl, ntr );
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*/
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}
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#endif
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Scalar Camera::getNearPlane() const
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{
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return _NearPlane;
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@ -141,5 +69,19 @@ Scalar Camera::getFov() const
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return _FoV;
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}
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} // namespace BlueCore
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void Camera::lookAt(const Vector3 &point)
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{
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_LookAt = true;
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_LookAtPoint = point;
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_LookAtUp = Vector3(0.0, 1.0, 0.0);
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updateLookAtRotation();
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}
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void Camera::updateLookAtRotation()
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{
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Matrix3x3 m (_LookAtPoint - _Position, _LookAtUp);
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_Rotation = m.toQuaternion().inversed();
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}
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} // namespace BlueCore
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Vector3 _LookAtPoint;
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Vector3 _LookAtUp;
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bool _LookAt;
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Scalar _NearPlane, _FarPlane, _FoV, _AspectRatio;
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Scalar _FoV, _NearPlane, _FarPlane;
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//Frustum _Frustum;
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Vector3 _Position;
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Quaternion _Rotation;
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void updateLookAtRotation();
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public:
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Camera();
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@ -35,7 +37,6 @@ public:
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void lookStraight();
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void setFoV(Scalar fov);
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void setAspectRatio(Scalar aspect);
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void setNearPlane(Scalar near);
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void setFarPlane(Scalar far);
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1337
engine/Math/Matrix.h
1337
engine/Math/Matrix.h
File diff suppressed because it is too large
Load Diff
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namespace BlueCore
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{
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template <class T>
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class QuaternionTemplate
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template<class T> class QuaternionTemplate
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{
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public:
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T w, x, y, z;
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inline QuaternionTemplate()
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{
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public:
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T w, x, y, z;
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w = static_cast<T>(1.0);
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x = static_cast<T>(0.0);
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y = static_cast<T>(0.0);
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z = static_cast<T>(0.0);
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}
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template<class S> inline QuaternionTemplate(S w, S x, S y, S z)
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{
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this->w = static_cast<T>(w);
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this->x = static_cast<T>(x);
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this->y = static_cast<T>(y);
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this->z = static_cast<T>(z);
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}
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/**
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* constructor
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*/
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inline QuaternionTemplate()
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{
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w = static_cast<T>(1.0);
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x = static_cast<T>(0.0);
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y = static_cast<T>(0.0);
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z = static_cast<T>(0.0);
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}
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template<class S> inline QuaternionTemplate(Vector3Template<S> axis, S angle)
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{
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T half_angle = static_cast<T>(angle)/static_cast<T>(2.0);
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T sin_half_angle = static_cast<T>(sin(half_angle) );
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w = static_cast<T>(cos(half_angle) );
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x = sin_half_angle * static_cast<T>(axis.x);
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y = sin_half_angle * static_cast<T>(axis.y);
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z = sin_half_angle * static_cast<T>(axis.z);
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}
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/**
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* contructor
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*/
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template <class S>
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inline QuaternionTemplate( S w, S x, S y, S z )
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{
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this->w = static_cast<T>(w);
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this->x = static_cast<T>(x);
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this->y = static_cast<T>(y);
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this->z = static_cast<T>(z);
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}
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template<class S> inline QuaternionTemplate(S h, S a, S b)
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{
|
||||
T c1 = static_cast<T>(cos(h / 2.0) );
|
||||
T c2 = static_cast<T>(cos(a / 2.0) );
|
||||
T c3 = static_cast<T>(cos(b / 2.0) );
|
||||
T s1 = static_cast<T>(sin(h / 2.0) );
|
||||
T s2 = static_cast<T>(sin(a / 2.0) );
|
||||
T s3 = static_cast<T>(sin(b / 2.0) );
|
||||
|
||||
w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
x = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
|
||||
/**
|
||||
* contructor
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate( Vector3Template<S> axis, S angle )
|
||||
{
|
||||
T half_angle = static_cast<T>(angle)/static_cast<T>(2.0);
|
||||
T sin_half_angle = static_cast<T>( sin( half_angle ) );
|
||||
inline void identity()
|
||||
{
|
||||
w = static_cast<T>(1.0);
|
||||
x = static_cast<T>(0.0);
|
||||
y = static_cast<T>(0.0);
|
||||
z = static_cast<T>(0.0);
|
||||
}
|
||||
|
||||
w = static_cast<T>( cos( half_angle ) );
|
||||
x = sin_half_angle * static_cast<T>(axis.x);
|
||||
y = sin_half_angle * static_cast<T>(axis.y);
|
||||
z = sin_half_angle * static_cast<T>(axis.z);
|
||||
}
|
||||
template<class S> inline QuaternionTemplate<T> operator +(
|
||||
const QuaternionTemplate<S> &a) const
|
||||
{
|
||||
return QuaternionTemplate<T>(w + static_cast<T>(a.w), x
|
||||
+ static_cast<T>(a.x), y + static_cast<T>(a.y), z
|
||||
+ static_cast<T>(a.z) );
|
||||
}
|
||||
|
||||
template<class S> inline QuaternionTemplate<T> &operator +=(
|
||||
const QuaternionTemplate<S> &a)
|
||||
{
|
||||
w += static_cast<T>(a.w);
|
||||
x += static_cast<T>(a.x);
|
||||
y += static_cast<T>(a.y);
|
||||
z += static_cast<T>(a.z);
|
||||
|
||||
/**
|
||||
* contructor
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate( S h, S a, S b )
|
||||
{
|
||||
T c1 = static_cast<T>( cos(h / 2.0) );
|
||||
T c2 = static_cast<T>( cos(a / 2.0) );
|
||||
T c3 = static_cast<T>( cos(b / 2.0) );
|
||||
T s1 = static_cast<T>( sin(h / 2.0) );
|
||||
T s2 = static_cast<T>( sin(a / 2.0) );
|
||||
T s3 = static_cast<T>( sin(b / 2.0) );
|
||||
return *this;
|
||||
}
|
||||
|
||||
w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
x = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
template<class S> inline QuaternionTemplate<T> operator -(
|
||||
const QuaternionTemplate<S> &a) const
|
||||
{
|
||||
return QuaternionTemplate<T>(w - static_cast<T>(a.w), x
|
||||
- static_cast<T>(a.x), y - static_cast<T>(a.y), z
|
||||
- static_cast<T>(a.z) );
|
||||
}
|
||||
|
||||
template<class S> inline QuaternionTemplate<T> operator *(
|
||||
const QuaternionTemplate<S> &a) const
|
||||
{
|
||||
return QuaternionTemplate<T>(w * static_cast<T>(a.w) - x
|
||||
* static_cast<T>(a.x) - y * static_cast<T>(a.y) - z
|
||||
* static_cast<T>(a.z), w * static_cast<T>(a.x) + x
|
||||
* static_cast<T>(a.w) + y * static_cast<T>(a.z) - z
|
||||
* static_cast<T>(a.y), w * static_cast<T>(a.y) - x
|
||||
* static_cast<T>(a.z) + y * static_cast<T>(a.w) + z
|
||||
* static_cast<T>(a.x), w * static_cast<T>(a.z) + x
|
||||
* static_cast<T>(a.y) - y * static_cast<T>(a.x) + z
|
||||
* static_cast<T>(a.w) );
|
||||
}
|
||||
|
||||
/**
|
||||
* identity
|
||||
*/
|
||||
inline void identity()
|
||||
{
|
||||
w = static_cast<T>(1.0);
|
||||
x = static_cast<T>(0.0);
|
||||
y = static_cast<T>(0.0);
|
||||
z = static_cast<T>(0.0);
|
||||
}
|
||||
template<class S> inline QuaternionTemplate<T> &operator *=(
|
||||
const QuaternionTemplate<S> &a)
|
||||
{
|
||||
w = w * static_cast<T>(a.w) - x * static_cast<T>(a.x) - y
|
||||
* static_cast<T>(a.y) - z * static_cast<T>(a.z);
|
||||
x = w * static_cast<T>(a.x) + x * static_cast<T>(a.w) + y
|
||||
* static_cast<T>(a.z) - z * static_cast<T>(a.y);
|
||||
y = w * static_cast<T>(a.y) - x * static_cast<T>(a.z) + y
|
||||
* static_cast<T>(a.w) + z * static_cast<T>(a.x);
|
||||
z = w * static_cast<T>(a.z) + x * static_cast<T>(a.y) - y
|
||||
* static_cast<T>(a.x) + z * static_cast<T>(a.w);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* operator +
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> operator + (
|
||||
const QuaternionTemplate<S> &a ) const
|
||||
{
|
||||
return QuaternionTemplate<T>(
|
||||
w + static_cast<T>(a.w),
|
||||
x + static_cast<T>(a.x),
|
||||
y + static_cast<T>(a.y),
|
||||
z + static_cast<T>(a.z) );
|
||||
}
|
||||
template<class S> inline QuaternionTemplate<T> &operator -=(
|
||||
const QuaternionTemplate<S> &a)
|
||||
{
|
||||
w -= static_cast<T>(a.w);
|
||||
x -= static_cast<T>(a.x);
|
||||
y -= static_cast<T>(a.y);
|
||||
z -= static_cast<T>(a.z);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* operator +=
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> &operator += (
|
||||
const QuaternionTemplate<S> &a )
|
||||
{
|
||||
w += static_cast<T>(a.w);
|
||||
x += static_cast<T>(a.x);
|
||||
y += static_cast<T>(a.y);
|
||||
z += static_cast<T>(a.z);
|
||||
template<class S> inline QuaternionTemplate<T> &operator =(
|
||||
const QuaternionTemplate<S> &a)
|
||||
{
|
||||
w = static_cast<T>(a.w);
|
||||
x = static_cast<T>(a.x);
|
||||
y = static_cast<T>(a.y);
|
||||
z = static_cast<T>(a.z);
|
||||
|
||||
return *this;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline QuaternionTemplate<T> unit() const
|
||||
{
|
||||
T d = 1/sqrt(w*w + x*x + y*y + z*z);
|
||||
return QuaternionTemplate<T>(w * d, x * d, y * d, z * d);
|
||||
}
|
||||
|
||||
/**
|
||||
* operator -
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> operator - (
|
||||
const QuaternionTemplate<S> &a ) const
|
||||
{
|
||||
return QuaternionTemplate<T>(
|
||||
w - static_cast<T>(a.w),
|
||||
x - static_cast<T>(a.x),
|
||||
y - static_cast<T>(a.y),
|
||||
z - static_cast<T>(a.z) );
|
||||
}
|
||||
inline QuaternionTemplate<T> inversed() const
|
||||
{
|
||||
return QuaternionTemplate<T>(w, -x, -y, -z);
|
||||
}
|
||||
|
||||
inline void inverse()
|
||||
{
|
||||
x = -x;
|
||||
y = -y;
|
||||
z = -z;
|
||||
}
|
||||
|
||||
/**
|
||||
* operator *
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> operator * (
|
||||
const QuaternionTemplate<S> &a ) const
|
||||
{
|
||||
return QuaternionTemplate<T>(
|
||||
w * static_cast<T>(a.w) -
|
||||
x * static_cast<T>(a.x) -
|
||||
y * static_cast<T>(a.y) -
|
||||
z * static_cast<T>(a.z),
|
||||
w * static_cast<T>(a.x) +
|
||||
x * static_cast<T>(a.w) +
|
||||
y * static_cast<T>(a.z) -
|
||||
z * static_cast<T>(a.y),
|
||||
w * static_cast<T>(a.y) -
|
||||
x * static_cast<T>(a.z) +
|
||||
y * static_cast<T>(a.w) +
|
||||
z * static_cast<T>(a.x),
|
||||
w * static_cast<T>(a.z) +
|
||||
x * static_cast<T>(a.y) -
|
||||
y * static_cast<T>(a.x) +
|
||||
z * static_cast<T>(a.w) );
|
||||
}
|
||||
inline QuaternionTemplate<T> &normalize()
|
||||
{
|
||||
T d = 1/sqrt(w*w + x*x + y*y + z*z);
|
||||
w *= d;
|
||||
x *= d;
|
||||
y *= d;
|
||||
z *= d;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* operator *=
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> &operator *=(
|
||||
const QuaternionTemplate<S> &a )
|
||||
{
|
||||
w = w * static_cast<T>(a.w) - x * static_cast<T>(a.x) -
|
||||
y * static_cast<T>(a.y) - z * static_cast<T>(a.z);
|
||||
x = w * static_cast<T>(a.x) + x * static_cast<T>(a.w) +
|
||||
y * static_cast<T>(a.z) - z * static_cast<T>(a.y);
|
||||
y = w * static_cast<T>(a.y) - x * static_cast<T>(a.z) +
|
||||
y * static_cast<T>(a.w) + z * static_cast<T>(a.x);
|
||||
z = w * static_cast<T>(a.z) + x * static_cast<T>(a.y) -
|
||||
y * static_cast<T>(a.x) + z * static_cast<T>(a.w);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* operator -=
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> &operator -= (
|
||||
const QuaternionTemplate<S> &a )
|
||||
{
|
||||
w -= static_cast<T>(a.w);
|
||||
x -= static_cast<T>(a.x);
|
||||
y -= static_cast<T>(a.y);
|
||||
z -= static_cast<T>(a.z);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* operator =
|
||||
*/
|
||||
template <class S>
|
||||
inline QuaternionTemplate<T> &operator = (
|
||||
const QuaternionTemplate<S> &a )
|
||||
{
|
||||
w = static_cast<T>(a.w);
|
||||
x = static_cast<T>(a.x);
|
||||
y = static_cast<T>(a.y);
|
||||
z = static_cast<T>(a.z);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* unit
|
||||
*/
|
||||
inline QuaternionTemplate<T> unit() const
|
||||
{
|
||||
T d = 1/sqrt( w*w + x*x + y*y + z*z );
|
||||
return QuaternionTemplate<T>( w * d, x * d, y * d, z * d );
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* inversed
|
||||
*/
|
||||
inline QuaternionTemplate<T> inversed() const
|
||||
{
|
||||
return QuaternionTemplate<T>( w, -x, -y, -z );
|
||||
}
|
||||
|
||||
/**
|
||||
* inversed
|
||||
*/
|
||||
inline void inverse()
|
||||
{
|
||||
x = -x;
|
||||
y = -y;
|
||||
z = -z;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* normalize
|
||||
*/
|
||||
inline QuaternionTemplate<T> &normalize()
|
||||
{
|
||||
T d = 1/sqrt( w*w + x*x + y*y + z*z );
|
||||
w *= d;
|
||||
x *= d;
|
||||
y *= d;
|
||||
z *= d;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* apply
|
||||
*/
|
||||
template <class S>
|
||||
inline const Vector3Template<T> apply(
|
||||
const Vector3Template<S> &a ) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = x*w,
|
||||
yy = y*y, yz = y*z, yw = y*w,
|
||||
template<class S> inline const Vector3Template<T> apply(
|
||||
const Vector3Template<S> &a) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = x*w, yy = y*y, yz = y*z, yw = y*w,
|
||||
zz = z*z, zw = z*w;
|
||||
|
||||
return Vector3Template<T>(
|
||||
2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy - zz ) +
|
||||
static_cast<T>(a.y) * ( xy - zw ) +
|
||||
static_cast<T>(a.z) * ( xz + yw ) ),
|
||||
return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
|
||||
- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
|
||||
* (xz + yw ) ),
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xy + zw ) +
|
||||
static_cast<T>(a.y) * ( 0.5 - xx - zz ) +
|
||||
static_cast<T>(a.z) * ( yz - xw ) ),
|
||||
2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
|
||||
- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xz - yw ) +
|
||||
static_cast<T>(a.y) * ( yz + xw ) +
|
||||
static_cast<T>(a.z) * ( 0.5 - xx - yy ) ) );
|
||||
}
|
||||
2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
|
||||
+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* apply
|
||||
*/
|
||||
template <class S>
|
||||
inline const Vector3Template<T> operator * (
|
||||
const Vector3Template<S> &a ) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = x*w,
|
||||
yy = y*y, yz = y*z, yw = y*w,
|
||||
template<class S> inline const Vector3Template<T> operator *(
|
||||
const Vector3Template<S> &a) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = x*w, yy = y*y, yz = y*z, yw = y*w,
|
||||
zz = z*z, zw = z*w;
|
||||
|
||||
return Vector3Template<T>(
|
||||
2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy - zz ) +
|
||||
static_cast<T>(a.y) * ( xy - zw ) +
|
||||
static_cast<T>(a.z) * ( xz + yw ) ),
|
||||
return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
|
||||
- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
|
||||
* (xz + yw ) ),
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xy + zw ) +
|
||||
static_cast<T>(a.y) * ( 0.5 - xx - zz ) +
|
||||
static_cast<T>(a.z) * ( yz - xw ) ),
|
||||
2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
|
||||
- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xz - yw ) +
|
||||
static_cast<T>(a.y) * ( yz + xw ) +
|
||||
static_cast<T>(a.z) * ( 0.5 - xx - yy ) ) );
|
||||
}
|
||||
2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
|
||||
+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
|
||||
}
|
||||
|
||||
template<class S> inline Vector3Template<T> applyInversed(
|
||||
const Vector3Template<S> &a) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = -x*w, yy = y*y, yz = y*z, yw = -y
|
||||
*w, zz = z*z, zw = -z*w;
|
||||
|
||||
/**
|
||||
* applyInversed
|
||||
*/
|
||||
template <class S>
|
||||
inline Vector3Template<T> applyInversed(
|
||||
const Vector3Template<S> &a ) const
|
||||
{
|
||||
T xx = x*x, xy = x*y, xz = x*z, xw = -x*w,
|
||||
yy = y*y, yz = y*z, yw = -y*w,
|
||||
zz = z*z, zw = -z*w;
|
||||
return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
|
||||
- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
|
||||
* (xz + yw ) ),
|
||||
|
||||
return Vector3Template<T>(
|
||||
2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy - zz ) +
|
||||
static_cast<T>(a.y) * ( xy - zw ) +
|
||||
static_cast<T>(a.z) * ( xz + yw ) ),
|
||||
2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
|
||||
- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xy + zw ) +
|
||||
static_cast<T>(a.y) * ( 0.5 - xx - zz ) +
|
||||
static_cast<T>(a.z) * ( yz - xw ) ),
|
||||
2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
|
||||
+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
|
||||
}
|
||||
|
||||
2.0 * ( static_cast<T>(a.x) * ( xz - yw ) +
|
||||
static_cast<T>(a.y) * ( yz + xw ) +
|
||||
static_cast<T>(a.z) * ( 0.5 - xx - yy ) ) );
|
||||
}
|
||||
inline QuaternionTemplate<T> slerp(const QuaternionTemplate<T> &q,
|
||||
const Scalar &t)
|
||||
{
|
||||
T phi = acos(w*q.w + x*q.x + y*q.y + z*q.z);
|
||||
T s = 1 / sin(phi);
|
||||
T a = sin(phi*(1-t)) * s;
|
||||
T b = sin(phi*t) * s;
|
||||
|
||||
/**
|
||||
* transform from ode to gl coodinates
|
||||
*/
|
||||
inline QuaternionTemplate<T> toGl() const
|
||||
{
|
||||
return QuaternionTemplate<T>( w, x, z, -y );
|
||||
}
|
||||
return QuaternionTemplate<T>(a*w+b*q.w, a*x+b*q.x, a*y+b*q.y, a*z+b*q.z);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* transform from gl to ode coodinates
|
||||
*/
|
||||
inline QuaternionTemplate<T> toOde() const
|
||||
{
|
||||
return QuaternionTemplate<T>( w, x, -z, y );
|
||||
}
|
||||
|
||||
inline QuaternionTemplate<T> slerp( const QuaternionTemplate<T> &q, const Scalar &t )
|
||||
{
|
||||
Scalar phi = acos(w*q.w + x*q.x + y*q.y + z*q.z);
|
||||
Scalar s = 1 / sin(phi);
|
||||
Scalar a = sin(phi*(1-t)) * s;
|
||||
Scalar b = sin(phi*t) * s;
|
||||
|
||||
return QuaternionTemplate<T>( a*w+b*q.w, a*x+b*q.x, a*y+b*q.y, a*z+b*q.z );
|
||||
}
|
||||
};
|
||||
|
||||
typedef QuaternionTemplate<float> QuaternionFloat;
|
||||
typedef QuaternionTemplate<double> QuaternionDouble;
|
||||
typedef QuaternionTemplate<Scalar> Quaternion;
|
||||
typedef QuaternionTemplate<float> QuaternionFloat;
|
||||
typedef QuaternionTemplate<double> QuaternionDouble;
|
||||
typedef QuaternionTemplate<Scalar> Quaternion;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -20,25 +20,21 @@ namespace BlueCore
|
||||
void Model::render(RenderDevice *device) const
|
||||
{
|
||||
ModelMesh->render();
|
||||
//glEnable(GL_LIGHTING);
|
||||
//glDepthFunc ( GL_LEQUAL );
|
||||
//glEnable ( GL_DEPTH_TEST );
|
||||
//glDepthMask ( GL_TRUE );
|
||||
|
||||
/*
|
||||
glEnable(GL_LIGHTING);
|
||||
glDepthFunc ( GL_LEQUAL );
|
||||
glEnable ( GL_DEPTH_TEST );
|
||||
glDepthMask ( GL_TRUE );
|
||||
*/
|
||||
/*
|
||||
glEnableClientState (GL_VERTEX_ARRAY );
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY );
|
||||
glEnableClientState (GL_NORMAL_ARRAY );
|
||||
|
||||
glMatrixMode (GL_MODELVIEW );
|
||||
glPushMatrix();
|
||||
Matrix4x4 m(_AbsoluteRotation, _AbsoluteTranslation);
|
||||
glMultMatrixd ( ( GLdouble * ) &m.m );
|
||||
|
||||
mesh->vertex_buffer.bind();
|
||||
mesh->index_buffer.bind();
|
||||
*/
|
||||
/*
|
||||
/*
|
||||
glMaterialfv (GL_FRONT, GL_SHININESS, &pass.Shininess);
|
||||
glMaterialfv (GL_FRONT, GL_SPECULAR, ( GLfloat * ) &pass.Specular );
|
||||
|
||||
|
@ -137,10 +137,12 @@ void RenderDevice::setupProjectionMatrix()
|
||||
void RenderDevice::setupViewMatrix()
|
||||
{
|
||||
if (_Camera.valid())
|
||||
{
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
Matrix4x4 m(_Camera->getRotation(), _Camera->getRotation().applyInversed(_Camera->getPosition() * -1.0) );
|
||||
glMultMatrixd( ( GLdouble * ) &m.m );
|
||||
glLoadIdentity();
|
||||
Matrix4x4 m(_Camera->getRotation(), _Camera->getRotation().applyInversed(_Camera->getPosition() * -1.0) );
|
||||
glMultMatrixd( ( GLdouble * ) &m.m );
|
||||
}
|
||||
}
|
||||
|
||||
void RenderDevice::pushTransformation(const Vector3& position,
|
||||
|
@ -545,7 +545,6 @@ bool RigidBodySimulation::step()
|
||||
{
|
||||
if (_steps > 0)
|
||||
{
|
||||
_ScriptSystem->callFunction("OnStep", _stepSize);
|
||||
dSpaceCollide(_space, 0, &nearCallback);
|
||||
dWorldQuickStep(_world, _stepSize);
|
||||
StepSignal(_stepSize);
|
||||
|
@ -25,7 +25,7 @@ namespace BlueCore
|
||||
{
|
||||
class RigidBodySimulation;
|
||||
|
||||
class RigidBody
|
||||
class RigidBody : public Referenced
|
||||
{
|
||||
Vector3 _Position;
|
||||
Quaternion _Orientation;
|
||||
|
35
engine/SceneGraph.cpp
Normal file
35
engine/SceneGraph.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "SceneGraph.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
SceneGraph::SceneGraph()
|
||||
{
|
||||
_RootNode = new SceneNode();
|
||||
}
|
||||
SceneGraph::~SceneGraph()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SceneNode* SceneGraph::getRootNode()
|
||||
{
|
||||
return _RootNode.pointer();
|
||||
}
|
||||
|
||||
void SceneGraph::setCamera(Camera *camera)
|
||||
{
|
||||
_Camera = camera;
|
||||
}
|
||||
|
||||
void SceneGraph::update(Scalar time)
|
||||
{
|
||||
_RootNode->update (time);
|
||||
}
|
||||
|
||||
void SceneGraph::queue (RenderQueue *queue)
|
||||
{
|
||||
_RootNode->queue (queue, _Camera);
|
||||
}
|
||||
|
||||
}
|
29
engine/SceneGraph.h
Normal file
29
engine/SceneGraph.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef BLUECORE_SCENEGRAPH_H
|
||||
#define BLUECORE_SCENEGRAPH_H
|
||||
|
||||
#include "SceneNode.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
class SceneGraph : public Referenced
|
||||
{
|
||||
ref_ptr<SceneNode> _RootNode;
|
||||
ref_ptr<Camera> _Camera;
|
||||
|
||||
public:
|
||||
SceneGraph();
|
||||
~SceneGraph();
|
||||
|
||||
SceneNode* getRootNode();
|
||||
|
||||
void setCamera(Camera *camera);
|
||||
|
||||
void update(Scalar time);
|
||||
void queue (RenderQueue *queue);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /*SCENEGRAPH_H_*/
|
@ -1,162 +1,150 @@
|
||||
#include "SceneNode.h"
|
||||
|
||||
namespace BlueCore {
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
#define DEBUG_SCENEGRAPH
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
SceneNode::SceneNode() :
|
||||
Named("unnamed SceneNode"), _Parent(0)
|
||||
Named("unnamed SceneNode"), _Parent(0)
|
||||
{
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode 'Unnamed SceneNode' created." << endline;
|
||||
clog << "SceneNode 'Unnamed SceneNode' created." << endline;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
SceneNode::SceneNode(const std::string &name) :
|
||||
Named(name), _Parent(0)
|
||||
Named(name), _Parent(0)
|
||||
{
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode '" << name << "' created." << endline;
|
||||
clog << "SceneNode '" << name << "' created." << endline;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
SceneNode::~SceneNode()
|
||||
{
|
||||
detachAll();
|
||||
detachAll();
|
||||
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode '" << getName() << "' deleted." << endline;
|
||||
#endif
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode '" << getName() << "' deleted." << endline;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::attach(SceneNode *node)
|
||||
{
|
||||
if (node == 0)
|
||||
return;
|
||||
if (node == 0)
|
||||
return;
|
||||
|
||||
_Children.push_back(node );
|
||||
_Children.push_back(node);
|
||||
|
||||
node->_Parent = this;
|
||||
node->_Parent = this;
|
||||
|
||||
node->addReference();
|
||||
node->addReference();
|
||||
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode '" << node->getName() << "' attached to '" << this->getName() << "'" << endline;
|
||||
clog << "SceneNode '" << node->getName() << "' attached to '"
|
||||
<< this->getName() << "'" << endline;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::detach(SceneNode *node)
|
||||
{
|
||||
node->_Parent = 0;
|
||||
node->removeReference();
|
||||
node->_Parent = 0;
|
||||
node->removeReference();
|
||||
|
||||
_Children.remove(node );
|
||||
_Children.remove(node);
|
||||
|
||||
#ifdef DEBUG_SCENEGRAPH
|
||||
clog << "SceneNode '" << node->getName() << "' detach from '" << this->getName() << "'" << endline;
|
||||
clog << "SceneNode '" << node->getName() << "' detach from '"
|
||||
<< this->getName() << "'" << endline;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::detachAll()
|
||||
{
|
||||
SceneNodeList::iterator i;
|
||||
SceneNodeList::iterator i;
|
||||
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
{
|
||||
( *i )->_Parent = 0;
|
||||
( *i )->removeReference();
|
||||
}
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
{
|
||||
( *i )->_Parent = 0;
|
||||
( *i )->removeReference();
|
||||
}
|
||||
|
||||
_Children.clear();
|
||||
_Children.clear();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
SceneNode *SceneNode::getParent() const
|
||||
{
|
||||
return _Parent;
|
||||
return _Parent;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::detachFromParent()
|
||||
{
|
||||
if (_Parent )
|
||||
_Parent->detach( this);
|
||||
if (_Parent)
|
||||
_Parent->detach( this);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
const SceneNode::SceneNodeList& SceneNode::getChildren () const
|
||||
const SceneNode::SceneNodeList& SceneNode::getChildren() const
|
||||
{
|
||||
return _Children;
|
||||
return _Children;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::update(Scalar time)
|
||||
{
|
||||
updateAbsoluteTransformation();
|
||||
updateAbsoluteTransformation();
|
||||
|
||||
// if (isActive() )
|
||||
{
|
||||
SceneNodeList::iterator i;
|
||||
// if (isActive() )
|
||||
{
|
||||
SceneNodeList::iterator i;
|
||||
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
( *i )->update(time );
|
||||
}
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
( *i )->update(time);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::render(RenderDevice *device, Camera *camera)
|
||||
void SceneNode::queue(RenderQueue *queue, Camera *camera)
|
||||
{
|
||||
if (isActive() )
|
||||
{
|
||||
SceneNodeList::iterator i;
|
||||
if (isActive())
|
||||
{
|
||||
SceneNodeList::iterator i;
|
||||
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
{
|
||||
( *i )->render(device, camera);
|
||||
}
|
||||
}
|
||||
for (i = _Children.begin(); i != _Children.end(); i++)
|
||||
{
|
||||
( *i )->queue(queue, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
const Transformation& SceneNode::getRelativeTransformation()
|
||||
{
|
||||
return _RelativeTransformation;
|
||||
return _RelativeTransformation;
|
||||
}
|
||||
|
||||
const Transformation& SceneNode::getAbsoluteTransformation()
|
||||
{
|
||||
return _AbsoluteTransformation;
|
||||
return _AbsoluteTransformation;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::setRelativeTranslation(const Vector3 &translation)
|
||||
{
|
||||
_RelativeTransformation.translation = translation;
|
||||
_RelativeTransformation.translation = translation;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::setRelativeRotation (const Quaternion &rotation)
|
||||
void SceneNode::setRelativeRotation(const Quaternion &rotation)
|
||||
{
|
||||
_RelativeTransformation.rotation = rotation;
|
||||
_RelativeTransformation.rotation = rotation;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SceneNode::updateAbsoluteTransformation()
|
||||
{
|
||||
/*
|
||||
if (_Parent )
|
||||
_AbsoluteTranslation = _Parent->getAbsoluteTranslation()
|
||||
+_Parent->getAbsoluteRotation().inversed() * _RelativeTranslation;
|
||||
else
|
||||
_AbsoluteTranslation = _RelativeTranslation;
|
||||
*/
|
||||
/*
|
||||
if (_Parent )
|
||||
_AbsoluteTranslation = _Parent->getAbsoluteTranslation()
|
||||
+_Parent->getAbsoluteRotation().inversed() * _RelativeTranslation;
|
||||
else
|
||||
_AbsoluteTranslation = _RelativeTranslation;
|
||||
*/
|
||||
}
|
||||
|
||||
} // namespace BlueCore
|
||||
|
@ -2,7 +2,9 @@
|
||||
#define BLUECORE_SCENE_NODE_H
|
||||
|
||||
#include "Camera.h"
|
||||
#include "RenderDevice.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "RigidBodySimulation.h"
|
||||
#include "ModelManager.h"
|
||||
|
||||
#include "Utilities/Referenced.h"
|
||||
#include "Utilities/Named.h"
|
||||
@ -30,6 +32,9 @@ class SceneNode : public Referenced, public Named, public Activated
|
||||
Transformation _RelativeTransformation;
|
||||
Transformation _AbsoluteTransformation;
|
||||
|
||||
weak_ptr<RigidBody> _RigidBody;
|
||||
weak_ptr<Model> _Model;
|
||||
|
||||
public:
|
||||
|
||||
SceneNode();
|
||||
@ -45,7 +50,7 @@ class SceneNode : public Referenced, public Named, public Activated
|
||||
void detachFromParent();
|
||||
|
||||
virtual void update(Scalar time);
|
||||
virtual void render (RenderDevice *device, Camera *camera);
|
||||
virtual void queue (RenderQueue *queue, Camera *camera);
|
||||
|
||||
const Transformation& getRelativeTransformation();
|
||||
const Transformation& getAbsoluteTransformation();
|
||||
|
@ -200,4 +200,20 @@ void ScriptSystem::callFunction(const std::string &name, double value)
|
||||
}
|
||||
sq_pop(_VM, 1);
|
||||
}
|
||||
|
||||
void ScriptSystem::callFunction(const std::string &name, double value1, double value2)
|
||||
{
|
||||
sq_pushroottable(_VM);
|
||||
sq_pushstring(_VM, name.c_str(), -1);
|
||||
if (SQ_SUCCEEDED(sq_get(_VM, -2)) )
|
||||
{
|
||||
sq_pushroottable(_VM);
|
||||
sq_pushfloat(_VM, value1);
|
||||
sq_pushfloat(_VM, value2);
|
||||
sq_call(_VM, 3, SQFalse, SQTrue);
|
||||
sq_pop(_VM, 1);
|
||||
}
|
||||
sq_pop(_VM, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -31,6 +31,8 @@ class ScriptSystem : public Referenced
|
||||
|
||||
void callFunction(const std::string &name);
|
||||
void callFunction(const std::string &name, double value);
|
||||
void callFunction(const std::string &name, double value1, double value2);
|
||||
void callFunction(const std::string &name, double value1, double value2, double value3);
|
||||
};
|
||||
|
||||
} // namespace BlueCore
|
||||
|
59
engine/ScriptSystem_Application.cpp
Normal file
59
engine/ScriptSystem_Application.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include "Application.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
static weak_ptr<Application> gApplication;
|
||||
|
||||
static SQInteger _quit(HSQUIRRELVM v)
|
||||
{
|
||||
if (gApplication.valid())
|
||||
gApplication->quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SQInteger _toggle_pause(HSQUIRRELVM v)
|
||||
{
|
||||
if (gApplication.valid())
|
||||
gApplication->togglePause();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SQInteger _setscenegraph(HSQUIRRELVM v)
|
||||
{
|
||||
SceneGraph *scenegraph = 0;
|
||||
|
||||
sq_getinstanceup(v, -1, ( void ** ) &scenegraph, 0);
|
||||
|
||||
gApplication->setSceneGraph(scenegraph);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void setupScriptSystem_Application(ScriptSystem* scriptsystem,
|
||||
Application* application)
|
||||
{
|
||||
if (application == 0)
|
||||
return;
|
||||
|
||||
gApplication = application;
|
||||
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
sq_pushroottable(vm);
|
||||
|
||||
sq_pushstring(vm, "quit", -1);
|
||||
sq_newclosure(vm, _quit, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring(vm, "togglePause", -1);
|
||||
sq_newclosure(vm, _toggle_pause, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring(vm, "setSceneGraph", -1);
|
||||
sq_newclosure(vm, _setscenegraph, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pop(vm, 1);
|
||||
}
|
||||
|
||||
}
|
11
engine/ScriptSystem_Application.h
Normal file
11
engine/ScriptSystem_Application.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef BLUECORE_SCRIPTING_APPLICATION_H
|
||||
#define BLUECORE_SCRIPTING_APPLICATION_H
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
void setupScriptSystem_Application(ScriptSystem* scriptsystem, Application* application);
|
||||
}
|
||||
|
||||
#endif
|
125
engine/ScriptSystem_Camera.cpp
Normal file
125
engine/ScriptSystem_Camera.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
#include "ScriptSystem_Camera.h"
|
||||
#include "ScriptSystem_Math.h"
|
||||
|
||||
#include "Camera.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
static SQInteger _camera_releasehook(SQUserPointer p, SQInteger size)
|
||||
{
|
||||
Camera *camera = (Camera *)p;
|
||||
|
||||
if (camera)
|
||||
camera->removeReference();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static SQInteger _camera_constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
SQInteger argc = sq_gettop(vm);
|
||||
|
||||
if (argc < 1)
|
||||
return 0;
|
||||
|
||||
Camera *camera = new Camera();
|
||||
camera->addReference();
|
||||
|
||||
sq_setinstanceup(vm, 1, (void *)camera );
|
||||
sq_setreleasehook(vm, 1, _camera_releasehook);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SQInteger _camera_setposition(HSQUIRRELVM v)
|
||||
{
|
||||
Camera *camera = 0;
|
||||
|
||||
sq_getinstanceup(v, 1, ( void ** ) &camera, 0);
|
||||
|
||||
if (camera)
|
||||
{
|
||||
Vector3 position;
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues(v, 2, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat(v, 2, &position.x);
|
||||
sq_getfloat(v, 3, &position.y);
|
||||
sq_getfloat(v, 4, &position.z);
|
||||
}
|
||||
|
||||
camera->setPosition(position);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SQInteger _camera_lookat(HSQUIRRELVM v)
|
||||
{
|
||||
Camera *camera = 0;
|
||||
|
||||
sq_getinstanceup(v, 1, ( void ** ) &camera, 0);
|
||||
|
||||
if (camera)
|
||||
{
|
||||
Vector3 position;
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues(v, 2, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat(v, 2, &position.x);
|
||||
sq_getfloat(v, 3, &position.y);
|
||||
sq_getfloat(v, 4, &position.z);
|
||||
}
|
||||
|
||||
camera->lookAt(position);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void setupScriptSystem_Camera(ScriptSystem* scriptsystem)
|
||||
{
|
||||
if (scriptsystem == 0)
|
||||
return;
|
||||
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
|
||||
sq_pushroottable(vm);
|
||||
|
||||
// push class
|
||||
sq_pushstring(vm, "Camera", -1);
|
||||
|
||||
if (SQ_SUCCEEDED(sq_newclass(vm, SQFalse) ) )
|
||||
{
|
||||
// register constructor
|
||||
sq_pushstring(vm, "constructor", -1);
|
||||
sq_newclosure(vm, _camera_constructor, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring(vm, "setPosition", -1);
|
||||
sq_newclosure(vm, _camera_setposition, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring(vm, "lookAt", -1);
|
||||
sq_newclosure(vm, _camera_lookat, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
// create class
|
||||
sq_newslot(vm, -3, false);
|
||||
}
|
||||
|
||||
sq_poptop(vm);
|
||||
}
|
||||
|
||||
}
|
11
engine/ScriptSystem_Camera.h
Normal file
11
engine/ScriptSystem_Camera.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef BLUECORE_SCRIPTING_CAMERA_H
|
||||
#define BLUECORE_SCRIPTING_CAMERA_H
|
||||
|
||||
#include "ScriptSystem.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
void setupScriptSystem_Camera(ScriptSystem* scriptsystem);
|
||||
}
|
||||
|
||||
#endif
|
@ -20,107 +20,107 @@ static SQInteger _font_releasehook(SQUserPointer p, SQInteger size)
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _font_constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
SQInteger argc = sq_gettop (vm );
|
||||
SQInteger argc = sq_gettop(vm);
|
||||
|
||||
Font *font = 0;
|
||||
Font *font = 0;
|
||||
|
||||
if (argc < 3)
|
||||
{
|
||||
if (gFontManager.valid())
|
||||
font = gFontManager->getDefaultFont();
|
||||
}
|
||||
else
|
||||
{
|
||||
const SQChar *name = 0;
|
||||
SQInteger size = 1;
|
||||
SQBool hinting = SQFalse;
|
||||
if (argc < 3)
|
||||
{
|
||||
if (gFontManager.valid())
|
||||
font = gFontManager->getDefaultFont();
|
||||
}
|
||||
else
|
||||
{
|
||||
const SQChar *name = 0;
|
||||
SQInteger size = 1;
|
||||
SQBool hinting = SQFalse;
|
||||
|
||||
sq_getstring (vm, 2, &name );
|
||||
sq_getinteger (vm, 3, &size );
|
||||
if (argc > 3)
|
||||
sq_getbool(vm, 4, &hinting );
|
||||
sq_getstring(vm, 2, &name);
|
||||
sq_getinteger(vm, 3, &size);
|
||||
if (argc > 3)
|
||||
sq_getbool(vm, 4, &hinting);
|
||||
|
||||
if (gFontManager.valid())
|
||||
{
|
||||
font = gFontManager->loadFont(name, size, hinting == SQTrue );
|
||||
if (font)
|
||||
font->addReference();
|
||||
}
|
||||
}
|
||||
if (gFontManager.valid())
|
||||
{
|
||||
font = gFontManager->loadFont(name, size, hinting == SQTrue);
|
||||
if (font)
|
||||
font->addReference();
|
||||
}
|
||||
}
|
||||
|
||||
sq_setinstanceup(vm, 1, (void *)font );
|
||||
sq_setreleasehook (vm, 1, _font_releasehook );
|
||||
sq_setinstanceup(vm, 1, (void *)font );
|
||||
sq_setreleasehook(vm, 1, _font_releasehook);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _font_print(HSQUIRRELVM vm)
|
||||
{
|
||||
int argc = sq_gettop (vm );
|
||||
int argc = sq_gettop(vm);
|
||||
|
||||
if (argc < 4)
|
||||
return 0;
|
||||
if (argc < 4)
|
||||
return 0;
|
||||
|
||||
const Font *font = 0;
|
||||
sq_getinstanceup (vm, 1, ( void ** ) &font, 0);
|
||||
const Font *font = 0;
|
||||
sq_getinstanceup(vm, 1, ( void ** ) &font, 0);
|
||||
|
||||
if (font)
|
||||
{
|
||||
SQFloat x, y;
|
||||
const char *text;
|
||||
SQInteger halign = 0, valign = 0;
|
||||
if (font)
|
||||
{
|
||||
SQFloat x, y;
|
||||
const char *text;
|
||||
SQInteger halign = 0, valign = 0;
|
||||
|
||||
sq_getfloat (vm, 2, &x );
|
||||
sq_getfloat (vm, 3, &y );
|
||||
sq_getstring(vm, 4, &text);
|
||||
sq_getfloat(vm, 2, &x);
|
||||
sq_getfloat(vm, 3, &y);
|
||||
sq_getstring(vm, 4, &text);
|
||||
|
||||
if (argc > 4)
|
||||
{
|
||||
sq_getinteger(vm, 5, &halign );
|
||||
}
|
||||
if (argc > 4)
|
||||
{
|
||||
sq_getinteger(vm, 5, &halign);
|
||||
}
|
||||
|
||||
if (argc > 5)
|
||||
{
|
||||
sq_getinteger(vm, 6, &valign );
|
||||
}
|
||||
if (argc > 5)
|
||||
{
|
||||
sq_getinteger(vm, 6, &valign);
|
||||
}
|
||||
|
||||
font->print( (float)x, (float)y, text, halign, valign );
|
||||
}
|
||||
font->print( (float)x, (float)y, text, halign, valign);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void setupScriptSystem_Font (ScriptSystem* scriptsystem, FontManager* fontmanager)
|
||||
void setupScriptSystem_Font(ScriptSystem* scriptsystem, FontManager* fontmanager)
|
||||
{
|
||||
if (scriptsystem && fontmanager)
|
||||
{
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
if (scriptsystem && fontmanager)
|
||||
{
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
|
||||
gFontManager = fontmanager;
|
||||
gFontManager = fontmanager;
|
||||
|
||||
sq_pushroottable (vm );
|
||||
sq_pushroottable(vm);
|
||||
|
||||
// push class
|
||||
sq_pushstring (vm, "Font", -1);
|
||||
// push class
|
||||
sq_pushstring(vm, "Font", -1);
|
||||
|
||||
if (SQ_SUCCEEDED (sq_newclass (vm, SQFalse ) ) )
|
||||
{
|
||||
// register constructor
|
||||
sq_pushstring (vm, "constructor", -1);
|
||||
sq_newclosure (vm, _font_constructor, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
if (SQ_SUCCEEDED(sq_newclass(vm, SQFalse) ) )
|
||||
{
|
||||
// register constructor
|
||||
sq_pushstring(vm, "constructor", -1);
|
||||
sq_newclosure(vm, _font_constructor, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "print", -1);
|
||||
sq_newclosure (vm, _font_print, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "print", -1);
|
||||
sq_newclosure(vm, _font_print, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
// create class
|
||||
sq_newslot (vm, -3, false);
|
||||
}
|
||||
// create class
|
||||
sq_newslot(vm, -3, false);
|
||||
}
|
||||
|
||||
sq_poptop (vm );
|
||||
}
|
||||
sq_poptop(vm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,532 +11,532 @@ static weak_ptr<RigidBodySimulation> gRigidBodySimulation;
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_getposition(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
Vector3 position;
|
||||
RigidBody *body = 0;
|
||||
Vector3 position;
|
||||
|
||||
if (sq_gettop (v ) == 1)
|
||||
{
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
if (sq_gettop(v) == 1)
|
||||
{
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
|
||||
if (body )
|
||||
{
|
||||
position = body->getPosition();
|
||||
_pushvector (v, position.x, position.y, position.z);
|
||||
return 1;
|
||||
}
|
||||
if (body)
|
||||
{
|
||||
position = body->getPosition();
|
||||
_pushvector(v, position.x, position.y, position.z);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_getrotation(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
Quaternion q;
|
||||
RigidBody *body = 0;
|
||||
Quaternion q;
|
||||
|
||||
if (sq_gettop (v ) == 1)
|
||||
{
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
if (sq_gettop(v) == 1)
|
||||
{
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
|
||||
if (body )
|
||||
{
|
||||
q = body->getOrientation();
|
||||
_pushquaternion (v, q.w, q.x, q.y, q.z);
|
||||
return 1;
|
||||
}
|
||||
if (body)
|
||||
{
|
||||
q = body->getOrientation();
|
||||
_pushquaternion(v, q.w, q.x, q.y, q.z);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_getangularvelocity(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
Vector3 velocity;
|
||||
RigidBody *body = 0;
|
||||
Vector3 velocity;
|
||||
|
||||
if (sq_gettop (v ) == 1)
|
||||
{
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
if (sq_gettop(v) == 1)
|
||||
{
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
|
||||
if (body )
|
||||
{
|
||||
velocity = body->getAngularVelocity();
|
||||
if (body)
|
||||
{
|
||||
velocity = body->getAngularVelocity();
|
||||
|
||||
_pushvector (v, velocity.x, velocity.y, velocity.z);
|
||||
_pushvector(v, velocity.x, velocity.y, velocity.z);
|
||||
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_getlinearvelocity(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
Vector3 velocity;
|
||||
RigidBody *body = 0;
|
||||
Vector3 velocity;
|
||||
|
||||
if (sq_gettop (v ) == 1)
|
||||
{
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
if (sq_gettop(v) == 1)
|
||||
{
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
}
|
||||
|
||||
if (body )
|
||||
{
|
||||
velocity = body->getLinearVelocity();
|
||||
if (body)
|
||||
{
|
||||
velocity = body->getLinearVelocity();
|
||||
|
||||
_pushvector (v, velocity.x, velocity.y, velocity.z);
|
||||
_pushvector(v, velocity.x, velocity.y, velocity.z);
|
||||
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_setposition(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
Vector3 position;
|
||||
int argc = sq_gettop (v );
|
||||
if (body)
|
||||
{
|
||||
Vector3 position;
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues (v, 2, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat (v, 2, &position.x);
|
||||
sq_getfloat (v, 3, &position.y);
|
||||
sq_getfloat (v, 4, &position.z);
|
||||
}
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues(v, 2, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat(v, 2, &position.x);
|
||||
sq_getfloat(v, 3, &position.y);
|
||||
sq_getfloat(v, 4, &position.z);
|
||||
}
|
||||
|
||||
body->setPosition(position );
|
||||
}
|
||||
body->setPosition(position);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_setlinearvelocity(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
Vector3 velocity;
|
||||
int argc = sq_gettop (v );
|
||||
if (body)
|
||||
{
|
||||
Vector3 velocity;
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues (v, 2, velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat (v, 2, &velocity.x);
|
||||
sq_getfloat (v, 3, &velocity.y);
|
||||
sq_getfloat (v, 4, &velocity.z);
|
||||
}
|
||||
if (argc == 2)
|
||||
{
|
||||
_getvectorvalues(v, 2, velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
sq_getfloat(v, 2, &velocity.x);
|
||||
sq_getfloat(v, 3, &velocity.y);
|
||||
sq_getfloat(v, 4, &velocity.z);
|
||||
}
|
||||
|
||||
body->setLinearVelocity(velocity );
|
||||
}
|
||||
body->setLinearVelocity(velocity);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_setrotation(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
Quaternion q;
|
||||
int argc = sq_gettop (v );
|
||||
if (body)
|
||||
{
|
||||
Quaternion q;
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
_getquaternionvalues (v, 2, q.w, q.x, q.y, q.z);
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
sq_getfloat (v, 2, &q.w);
|
||||
sq_getfloat (v, 3, &q.x);
|
||||
sq_getfloat (v, 4, &q.y);
|
||||
sq_getfloat (v, 5, &q.z);
|
||||
}
|
||||
if (argc == 2)
|
||||
{
|
||||
_getquaternionvalues(v, 2, q.w, q.x, q.y, q.z);
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
sq_getfloat(v, 2, &q.w);
|
||||
sq_getfloat(v, 3, &q.x);
|
||||
sq_getfloat(v, 4, &q.y);
|
||||
sq_getfloat(v, 5, &q.z);
|
||||
}
|
||||
|
||||
body->setOrientation(q );
|
||||
}
|
||||
body->setOrientation(q);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_applylocalforce(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
if (body)
|
||||
{
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
Vector3 force;
|
||||
_getvectorvalues (v, 2, force.x, force.y, force.z);
|
||||
body->applyLocalForce(force );
|
||||
}
|
||||
else if (argc == 3)
|
||||
{
|
||||
Vector3 force, point;
|
||||
_getvectorvalues (v, 2, force.x, force.y, force.z);
|
||||
_getvectorvalues (v, 3, point.x, point.y, point.z);
|
||||
body->applyLocalForce(force, point );
|
||||
}
|
||||
}
|
||||
if (argc == 2)
|
||||
{
|
||||
Vector3 force;
|
||||
_getvectorvalues(v, 2, force.x, force.y, force.z);
|
||||
body->applyLocalForce(force);
|
||||
}
|
||||
else if (argc == 3)
|
||||
{
|
||||
Vector3 force, point;
|
||||
_getvectorvalues(v, 2, force.x, force.y, force.z);
|
||||
_getvectorvalues(v, 3, point.x, point.y, point.z);
|
||||
body->applyLocalForce(force, point);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_applyglobalforce(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
if (body)
|
||||
{
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
Vector3 force;
|
||||
_getvectorvalues (v, 2, force.x, force.y, force.z);
|
||||
body->applyGlobalForce(force );
|
||||
}
|
||||
else if (argc == 3)
|
||||
{
|
||||
Vector3 force, point;
|
||||
_getvectorvalues (v, 2, force.x, force.y, force.z);
|
||||
_getvectorvalues (v, 3, point.x, point.y, point.z);
|
||||
body->applyGlobalForce(force, point );
|
||||
}
|
||||
}
|
||||
if (argc == 2)
|
||||
{
|
||||
Vector3 force;
|
||||
_getvectorvalues(v, 2, force.x, force.y, force.z);
|
||||
body->applyGlobalForce(force);
|
||||
}
|
||||
else if (argc == 3)
|
||||
{
|
||||
Vector3 force, point;
|
||||
_getvectorvalues(v, 2, force.x, force.y, force.z);
|
||||
_getvectorvalues(v, 3, point.x, point.y, point.z);
|
||||
body->applyGlobalForce(force, point);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_addcollisionmesh(HSQUIRRELVM v)
|
||||
{
|
||||
SQInteger argc = sq_gettop (v );
|
||||
SQInteger argc = sq_gettop(v);
|
||||
|
||||
if (argc < 3)
|
||||
{
|
||||
sq_pushinteger (v, 0);
|
||||
return 1;
|
||||
}
|
||||
if (argc < 3)
|
||||
{
|
||||
sq_pushinteger(v, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
const SQChar *meshname = 0;
|
||||
const SQChar *meshname = 0;
|
||||
|
||||
SQFloat density = 1.0;
|
||||
SQFloat density = 1.0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
sq_getstring (v, 2, &meshname );
|
||||
sq_getstring(v, 2, &meshname);
|
||||
|
||||
sq_getfloat (v, 3, &density );
|
||||
sq_getfloat(v, 3, &density);
|
||||
|
||||
if (body )
|
||||
{
|
||||
sq_pushinteger (v, body->addCollisionMesh(meshname, density ) );
|
||||
}
|
||||
else
|
||||
sq_pushinteger (v, 0);
|
||||
if (body)
|
||||
{
|
||||
sq_pushinteger(v, body->addCollisionMesh(meshname, density) );
|
||||
}
|
||||
else
|
||||
sq_pushinteger(v, 0);
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_setcollisionmeshposition(HSQUIRRELVM v)
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
// need at least geom + vector
|
||||
// need at least geom + vector
|
||||
|
||||
if (argc < 3)
|
||||
return 0;
|
||||
if (argc < 3)
|
||||
return 0;
|
||||
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger (v, 2, &geom );
|
||||
if (body)
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger(v, 2, &geom);
|
||||
|
||||
Vector3 position;
|
||||
Vector3 position;
|
||||
|
||||
if (argc == 3)
|
||||
{
|
||||
_getvectorvalues (v, 3, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
sq_getfloat (v, 3, &position.x);
|
||||
sq_getfloat (v, 4, &position.y);
|
||||
sq_getfloat (v, 5, &position.z);
|
||||
}
|
||||
if (argc == 3)
|
||||
{
|
||||
_getvectorvalues(v, 3, position.x, position.y, position.z);
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
sq_getfloat(v, 3, &position.x);
|
||||
sq_getfloat(v, 4, &position.y);
|
||||
sq_getfloat(v, 5, &position.z);
|
||||
}
|
||||
|
||||
body->setCollisionMeshPosition(geom, position );
|
||||
}
|
||||
body->setCollisionMeshPosition(geom, position);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_disablecollisionmesh(HSQUIRRELVM v)
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
// need at least geom
|
||||
// need at least geom
|
||||
|
||||
if (argc < 2)
|
||||
return 0;
|
||||
if (argc < 2)
|
||||
return 0;
|
||||
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger (v, 2, &geom );
|
||||
if (body)
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger(v, 2, &geom);
|
||||
|
||||
body->disableCollisionMesh(geom );
|
||||
}
|
||||
body->disableCollisionMesh(geom);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_enablecollisionmesh(HSQUIRRELVM v)
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
// need at least geom
|
||||
// need at least geom
|
||||
|
||||
if (argc < 2)
|
||||
return 0;
|
||||
if (argc < 2)
|
||||
return 0;
|
||||
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger (v, 2, &geom );
|
||||
if (body)
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger(v, 2, &geom);
|
||||
|
||||
body->enableCollisionMesh(geom );
|
||||
}
|
||||
body->enableCollisionMesh(geom);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_setcollisionmeshrotation(HSQUIRRELVM v)
|
||||
{
|
||||
int argc = sq_gettop (v );
|
||||
int argc = sq_gettop(v);
|
||||
|
||||
// need at least geom + quaternion
|
||||
// need at least geom + quaternion
|
||||
|
||||
if (argc < 3)
|
||||
return 0;
|
||||
if (argc < 3)
|
||||
return 0;
|
||||
|
||||
RigidBody *body = 0;
|
||||
RigidBody *body = 0;
|
||||
|
||||
sq_getinstanceup (v, 1, ( void ** ) &body, 0);
|
||||
sq_getinstanceup(v, 1, ( void ** ) &body, 0);
|
||||
|
||||
if (body )
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger (v, 2, &geom );
|
||||
if (body)
|
||||
{
|
||||
SQInteger geom = 0;
|
||||
sq_getinteger(v, 2, &geom);
|
||||
|
||||
Quaternion rotation;
|
||||
Quaternion rotation;
|
||||
|
||||
if (argc == 3)
|
||||
{
|
||||
_getquaternionvalues (v, 3, rotation.w, rotation.x, rotation.y,
|
||||
rotation.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
Vector3 axis;
|
||||
SQFloat angle;
|
||||
_getvectorvalues (v, 3, axis.x, axis.y, axis.z);
|
||||
sq_getfloat (v, 5, &angle );
|
||||
rotation = Quaternion (axis, angle );
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
SQFloat h, a, b;
|
||||
sq_getfloat (v, 3, &h );
|
||||
sq_getfloat (v, 4, &a );
|
||||
sq_getfloat (v, 5, &b );
|
||||
rotation = Quaternion (h, a, b );
|
||||
}
|
||||
if (argc == 3)
|
||||
{
|
||||
_getquaternionvalues(v, 3, rotation.w, rotation.x, rotation.y,
|
||||
rotation.z);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
Vector3 axis;
|
||||
SQFloat angle;
|
||||
_getvectorvalues(v, 3, axis.x, axis.y, axis.z);
|
||||
sq_getfloat(v, 5, &angle);
|
||||
rotation = Quaternion(axis, angle);
|
||||
}
|
||||
else if (argc == 5)
|
||||
{
|
||||
SQFloat h, a, b;
|
||||
sq_getfloat(v, 3, &h);
|
||||
sq_getfloat(v, 4, &a);
|
||||
sq_getfloat(v, 5, &b);
|
||||
rotation = Quaternion(h, a, b);
|
||||
}
|
||||
|
||||
body->setCollisionMeshRotation(geom, rotation );
|
||||
}
|
||||
body->setCollisionMeshRotation(geom, rotation);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_releasehook(SQUserPointer p, SQInteger size)
|
||||
{
|
||||
if (gRigidBodySimulation.valid())
|
||||
{
|
||||
RigidBody *self = ( RigidBody* ) p;
|
||||
gRigidBodySimulation->deleteRigidBody(self );
|
||||
}
|
||||
if (gRigidBodySimulation.valid())
|
||||
{
|
||||
RigidBody *self = ( RigidBody* ) p;
|
||||
gRigidBodySimulation->deleteRigidBody(self);
|
||||
}
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
static SQInteger _rigidbody_constructor(HSQUIRRELVM v)
|
||||
{
|
||||
RigidBody *body = gRigidBodySimulation->createRigidBody();
|
||||
RigidBody *body = gRigidBodySimulation->createRigidBody();
|
||||
|
||||
if (SQ_FAILED (sq_setinstanceup (v, 1, body ) ) )
|
||||
{
|
||||
gRigidBodySimulation->deleteRigidBody(body );
|
||||
return 0;
|
||||
}
|
||||
if (SQ_FAILED(sq_setinstanceup(v, 1, body) ) )
|
||||
{
|
||||
gRigidBodySimulation->deleteRigidBody(body);
|
||||
return 0;
|
||||
}
|
||||
|
||||
HSQOBJECT obj;
|
||||
HSQOBJECT obj;
|
||||
|
||||
sq_getstackobj (v, 2, &obj );
|
||||
body->setCollisionHandler(obj );
|
||||
sq_setreleasehook (v, 1, _rigidbody_releasehook );
|
||||
return 0;
|
||||
sq_getstackobj(v, 2, &obj);
|
||||
body->setCollisionHandler(obj);
|
||||
sq_setreleasehook(v, 1, _rigidbody_releasehook);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void setupScriptSystem_RigidBody(ScriptSystem *scriptsystem,
|
||||
RigidBodySimulation *simulation)
|
||||
RigidBodySimulation *simulation)
|
||||
{
|
||||
gRigidBodySimulation = simulation;
|
||||
gRigidBodySimulation = simulation;
|
||||
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
sq_pushroottable(vm );
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
sq_pushroottable(vm);
|
||||
|
||||
sq_pushstring (vm, "RigidBody", -1);
|
||||
if (SQ_SUCCEEDED (sq_newclass (vm, SQFalse ) ) )
|
||||
{
|
||||
// register rigidbody functions
|
||||
sq_pushstring (vm, "constructor", -1);
|
||||
sq_newclosure (vm, _rigidbody_constructor, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "RigidBody", -1);
|
||||
if (SQ_SUCCEEDED(sq_newclass(vm, SQFalse) ) )
|
||||
{
|
||||
// register rigidbody functions
|
||||
sq_pushstring(vm, "constructor", -1);
|
||||
sq_newclosure(vm, _rigidbody_constructor, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "setPosition", -1);
|
||||
sq_newclosure (vm, _rigidbody_setposition, 0);
|
||||
//sq_setparamscheck( vm, 2, "xx" );
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "setPosition", -1);
|
||||
sq_newclosure(vm, _rigidbody_setposition, 0);
|
||||
//sq_setparamscheck( vm, 2, "xx" );
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getPosition", -1);
|
||||
sq_newclosure (vm, _rigidbody_getposition, 0);
|
||||
sq_setparamscheck (vm, 1, "x");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getPosition", -1);
|
||||
sq_newclosure(vm, _rigidbody_getposition, 0);
|
||||
sq_setparamscheck(vm, 1, "x");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "setRotation", -1);
|
||||
sq_newclosure (vm, _rigidbody_setrotation, 0);
|
||||
//sq_setparamscheck( vm, 2, "xx" );
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "setRotation", -1);
|
||||
sq_newclosure(vm, _rigidbody_setrotation, 0);
|
||||
//sq_setparamscheck( vm, 2, "xx" );
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getRotation", -1);
|
||||
sq_newclosure (vm, _rigidbody_getrotation, 0);
|
||||
sq_setparamscheck (vm, 1, "x");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getRotation", -1);
|
||||
sq_newclosure(vm, _rigidbody_getrotation, 0);
|
||||
sq_setparamscheck(vm, 1, "x");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getLinearVelocity", -1);
|
||||
sq_newclosure (vm, _rigidbody_getlinearvelocity, 0);
|
||||
sq_setparamscheck (vm, 1, "x");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getLinearVelocity", -1);
|
||||
sq_newclosure(vm, _rigidbody_getlinearvelocity, 0);
|
||||
sq_setparamscheck(vm, 1, "x");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "setLinearVelocity", -1);
|
||||
sq_newclosure (vm, _rigidbody_setlinearvelocity, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "setLinearVelocity", -1);
|
||||
sq_newclosure(vm, _rigidbody_setlinearvelocity, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getAngularVelocity", -1);
|
||||
sq_newclosure (vm, _rigidbody_getangularvelocity, 0);
|
||||
sq_setparamscheck (vm, 1, "x");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getAngularVelocity", -1);
|
||||
sq_newclosure(vm, _rigidbody_getangularvelocity, 0);
|
||||
sq_setparamscheck(vm, 1, "x");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "applyLocalForce", -1);
|
||||
sq_newclosure (vm, _rigidbody_applylocalforce, 0);
|
||||
//sq_setparamscheck (vm, 3, "xxx");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "applyLocalForce", -1);
|
||||
sq_newclosure(vm, _rigidbody_applylocalforce, 0);
|
||||
//sq_setparamscheck (vm, 3, "xxx");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "applyGlobalForce", -1);
|
||||
sq_newclosure (vm, _rigidbody_applyglobalforce, 0);
|
||||
sq_setparamscheck (vm, 3, "xxx");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "applyGlobalForce", -1);
|
||||
sq_newclosure(vm, _rigidbody_applyglobalforce, 0);
|
||||
sq_setparamscheck(vm, 3, "xxx");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "addCollisionMesh", -1);
|
||||
sq_newclosure (vm, _rigidbody_addcollisionmesh, 0);
|
||||
sq_setparamscheck (vm, 3, "xsn");
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "addCollisionMesh", -1);
|
||||
sq_newclosure(vm, _rigidbody_addcollisionmesh, 0);
|
||||
sq_setparamscheck(vm, 3, "xsn");
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "setCollisionMeshPosition", -1);
|
||||
sq_newclosure (vm, _rigidbody_setcollisionmeshposition, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "setCollisionMeshPosition", -1);
|
||||
sq_newclosure(vm, _rigidbody_setcollisionmeshposition, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "setCollisionMeshRotation", -1);
|
||||
sq_newclosure (vm, _rigidbody_setcollisionmeshrotation, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "setCollisionMeshRotation", -1);
|
||||
sq_newclosure(vm, _rigidbody_setcollisionmeshrotation, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getCollisionMeshPosition", -1);
|
||||
sq_newclosure (vm, _rigidbody_setcollisionmeshposition, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getCollisionMeshPosition", -1);
|
||||
sq_newclosure(vm, _rigidbody_setcollisionmeshposition, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "getCollisionMeshRotation", -1);
|
||||
sq_newclosure (vm, _rigidbody_setcollisionmeshrotation, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "getCollisionMeshRotation", -1);
|
||||
sq_newclosure(vm, _rigidbody_setcollisionmeshrotation, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "disableCollisionMesh", -1);
|
||||
sq_newclosure (vm, _rigidbody_disablecollisionmesh, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "disableCollisionMesh", -1);
|
||||
sq_newclosure(vm, _rigidbody_disablecollisionmesh, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring (vm, "enableCollisionMesh", -1);
|
||||
sq_newclosure (vm, _rigidbody_enablecollisionmesh, 0);
|
||||
sq_newslot (vm, -3, false);
|
||||
sq_pushstring(vm, "enableCollisionMesh", -1);
|
||||
sq_newclosure(vm, _rigidbody_enablecollisionmesh, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_newslot (vm, -3, false);
|
||||
}
|
||||
sq_newslot(vm, -3, false);
|
||||
}
|
||||
|
||||
sq_poptop (vm );
|
||||
sq_poptop(vm);
|
||||
}
|
||||
|
||||
} // namespace BlueCore
|
||||
|
81
engine/ScriptSystem_SceneGraph.cpp
Normal file
81
engine/ScriptSystem_SceneGraph.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include "ScriptSystem_Camera.h"
|
||||
#include "ScriptSystem_Math.h"
|
||||
|
||||
#include "SceneGraph.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
|
||||
static SQInteger _scenegraph_releasehook(SQUserPointer p, SQInteger size)
|
||||
{
|
||||
SceneGraph *scenegraph = (SceneGraph *)p;
|
||||
|
||||
if (scenegraph)
|
||||
scenegraph->removeReference();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static SQInteger _scenegraph_constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
SQInteger argc = sq_gettop(vm);
|
||||
|
||||
if (argc < 1)
|
||||
return 0;
|
||||
|
||||
SceneGraph *scenegraph = new SceneGraph();
|
||||
scenegraph->addReference();
|
||||
|
||||
sq_setinstanceup(vm, 1, (void *)scenegraph );
|
||||
sq_setreleasehook(vm, 1, _scenegraph_releasehook);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SQInteger _set_camera(HSQUIRRELVM v)
|
||||
{
|
||||
SceneGraph *scenegraph = 0;
|
||||
|
||||
sq_getinstanceup(v, 1, ( void ** ) &scenegraph, 0);
|
||||
|
||||
if (scenegraph)
|
||||
{
|
||||
Camera *camera;
|
||||
sq_getinstanceup (v, 2, ( void ** ) &camera, 0);
|
||||
scenegraph->setCamera(camera);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void setupScriptSystem_SceneGraph(ScriptSystem* scriptsystem)
|
||||
{
|
||||
if (scriptsystem == 0)
|
||||
return;
|
||||
|
||||
HSQUIRRELVM vm = scriptsystem->getVM();
|
||||
|
||||
sq_pushroottable(vm);
|
||||
|
||||
// push class
|
||||
sq_pushstring(vm, "SceneGraph", -1);
|
||||
|
||||
if (SQ_SUCCEEDED(sq_newclass(vm, SQFalse) ) )
|
||||
{
|
||||
// register constructor
|
||||
sq_pushstring(vm, "constructor", -1);
|
||||
sq_newclosure(vm, _scenegraph_constructor, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
sq_pushstring(vm, "setCamera", -1);
|
||||
sq_newclosure(vm, _set_camera, 0);
|
||||
sq_newslot(vm, -3, false);
|
||||
|
||||
// create class
|
||||
sq_newslot(vm, -3, false);
|
||||
}
|
||||
|
||||
sq_poptop(vm);
|
||||
}
|
||||
|
||||
}
|
11
engine/ScriptSystem_SceneGraph.h
Normal file
11
engine/ScriptSystem_SceneGraph.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef BLUECORE_SCRIPTING_CAMERA_H
|
||||
#define BLUECORE_SCRIPTING_CAMERA_H
|
||||
|
||||
#include "ScriptSystem.h"
|
||||
|
||||
namespace BlueCore
|
||||
{
|
||||
void setupScriptSystem_SceneGraph(ScriptSystem* scriptsystem);
|
||||
}
|
||||
|
||||
#endif
|
@ -5,194 +5,191 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace BlueCore {
|
||||
|
||||
void CfgParser::parseFile (const std::string& filename)
|
||||
namespace BlueCore
|
||||
{
|
||||
ifstream file (filename.c_str(), ios::in);
|
||||
std::string line;
|
||||
|
||||
while (file.good())
|
||||
{
|
||||
getline (file, line);
|
||||
parseLine (line);
|
||||
}
|
||||
void CfgParser::parseFile(const std::string& filename)
|
||||
{
|
||||
ifstream file(filename.c_str(), ios::in);
|
||||
std::string line;
|
||||
|
||||
while (file.good())
|
||||
{
|
||||
getline(file, line);
|
||||
parseLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CfgParser::parseLine (const std::string& line)
|
||||
void CfgParser::parseLine(const std::string& line)
|
||||
{
|
||||
std::string::size_type i (line.find_first_of ('='));
|
||||
std::string::size_type i(line.find_first_of('='));
|
||||
|
||||
if (i == std::string::npos)
|
||||
return;
|
||||
|
||||
std::string key = trim (string (line, 0, i-1));
|
||||
std::string value = trim (string (line, i+1));
|
||||
std::string key = trim(string(line, 0, i-1));
|
||||
std::string value = trim(string(line, i+1));
|
||||
|
||||
_Pairs[key] = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CfgParser::parse (const char* buffer, unsigned int length)
|
||||
void CfgParser::parse(const char* buffer, unsigned int length)
|
||||
{
|
||||
const char* ptr = buffer;
|
||||
const char* end = buffer + length;
|
||||
unsigned int l = 0;
|
||||
const char* ptr = buffer;
|
||||
const char* end = buffer + length;
|
||||
unsigned int l = 0;
|
||||
|
||||
while (ptr < end)
|
||||
{
|
||||
// find end of line
|
||||
while (ptr[l] != '\n')
|
||||
{
|
||||
l++;
|
||||
if (ptr + l >= end)
|
||||
break;
|
||||
}
|
||||
while (ptr < end)
|
||||
{
|
||||
// find end of line
|
||||
while (ptr[l] != '\n')
|
||||
{
|
||||
l++;
|
||||
if (ptr + l >= end)
|
||||
break;
|
||||
}
|
||||
|
||||
parseLine (string(ptr, l));
|
||||
ptr += l+1;
|
||||
l = 0;
|
||||
}
|
||||
parseLine(string(ptr, l));
|
||||
ptr += l+1;
|
||||
l = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
double CfgParser::get (const std::string& key, double defaultValue)
|
||||
double CfgParser::get(const std::string& key, double defaultValue)
|
||||
{
|
||||
double value;
|
||||
double value;
|
||||
|
||||
if (getDouble (key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
if (getDouble(key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CfgParser::getDouble (const std::string& key, double& value)
|
||||
bool CfgParser::getDouble(const std::string& key, double& value)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find (key);
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
value = atof (result->second.c_str());
|
||||
return true;
|
||||
value = atof(result->second.c_str());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int CfgParser::get (const std::string& key, int defaultValue)
|
||||
int CfgParser::get(const std::string& key, int defaultValue)
|
||||
{
|
||||
int value;
|
||||
int value;
|
||||
|
||||
if (getInteger (key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
if (getInteger(key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CfgParser::getInteger (const std::string& key, int& value)
|
||||
bool CfgParser::getInteger(const std::string& key, int& value)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find (key);
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
value = atoi (result->second.c_str());
|
||||
return true;
|
||||
value = atoi(result->second.c_str());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool CfgParser::get (const std::string& key, bool defaultValue)
|
||||
bool CfgParser::get(const std::string& key, bool defaultValue)
|
||||
{
|
||||
bool value;
|
||||
bool value;
|
||||
|
||||
if (getBoolean (key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
if (getBoolean(key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CfgParser::getBoolean (const std::string& key, bool& value)
|
||||
bool CfgParser::getBoolean(const std::string& key, bool& value)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find (key);
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
value = false;
|
||||
value = false;
|
||||
|
||||
if (result->second == "true")
|
||||
value = true;
|
||||
else if (result->second == "1")
|
||||
value = true;
|
||||
else if (result->second == "yes")
|
||||
value = true;
|
||||
if (result->second == "true")
|
||||
value = true;
|
||||
else if (result->second == "1")
|
||||
value = true;
|
||||
else if (result->second == "yes")
|
||||
value = true;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string CfgParser::get (const std::string& key, std::string defaultValue)
|
||||
std::string CfgParser::get(const std::string& key, std::string defaultValue)
|
||||
{
|
||||
std::string value;
|
||||
std::string value;
|
||||
|
||||
if (getString (key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
if (getString(key, value) == false)
|
||||
return defaultValue;
|
||||
else
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CfgParser::getString (const std::string& key, std::string& value)
|
||||
bool CfgParser::getString(const std::string& key, std::string& value)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find (key);
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
value = result->second;
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CfgParser::getStrings (const std::string& key, std::vector<string>& strings)
|
||||
bool CfgParser::getStrings(const std::string& key, std::vector<string>& strings)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find (key);
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
explode (result->second, strings, true, ",");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
explode(result->second, strings, true, ",");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CfgParser::getDoubles(const std::string& key, std::vector<double>& doubles)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator result;
|
||||
result = _Pairs.find(key);
|
||||
|
||||
if (result != _Pairs.end())
|
||||
{
|
||||
std::vector<std::string> strings;
|
||||
explode(result->second, strings, true, ",");
|
||||
std::vector<std::string>::iterator i;
|
||||
for (i = strings.begin(); i != strings.end(); i++)
|
||||
doubles.push_back(atof((*i).c_str()));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace BlueCore
|
||||
|
||||
|
@ -28,6 +28,8 @@ public:
|
||||
|
||||
bool getStrings (const std::string& key, std::vector<std::string>& strings);
|
||||
|
||||
bool getDoubles (const std::string& key, std::vector<double>& doubles);
|
||||
|
||||
private:
|
||||
|
||||
std::map<std::string, std::string> _Pairs;
|
||||
|
@ -71,16 +71,26 @@ lastFPS <- 0;
|
||||
frameCount <- 0;
|
||||
FPS <- 1;
|
||||
body <- null;
|
||||
camera <- null;
|
||||
mainSceneGraph <- null;
|
||||
|
||||
function Initialize()
|
||||
{
|
||||
::font = Font();//Font ("DejaVuSans.ttf", 24, 1 );
|
||||
::logo = Image ("image.png", 0.0, 0.0, 1.0, 1.0);
|
||||
::body = RigidBody();
|
||||
|
||||
::camera = Camera();
|
||||
::mainSceneGraph = SceneGraph();
|
||||
::camera.lookAt (0.0, 0.0, 0.0);
|
||||
::mainSceneGraph.setCamera (::camera);
|
||||
}
|
||||
|
||||
function OnFrame( delta )
|
||||
function OnFrame (delta, total)
|
||||
{
|
||||
::camera.setPosition (::body.getPosition());
|
||||
}
|
||||
|
||||
function OnOverlay (delta, total)
|
||||
{
|
||||
::frameCount += 1
|
||||
::lastFPS += delta;
|
||||
@ -92,21 +102,31 @@ function OnFrame( delta )
|
||||
::lastFPS -= 0.1;
|
||||
}
|
||||
|
||||
if (::FPS > 0)
|
||||
if (total < 2.0)
|
||||
::logo.draw (0.5, 0.5);
|
||||
else
|
||||
{
|
||||
local fps = "FPS: " + FPS + " / " + (1.0/::FPS)*1000.0 + " ms";
|
||||
::font.print( 10, 10, fps, 1, 1 );
|
||||
}
|
||||
// ::logo.draw (0.5, 0.5);
|
||||
v <- ::body.getPosition();
|
||||
::font.print(10, 40, "Position: " + v.x + ", " + v.y + ", " + v.z, 1, 1 );
|
||||
|
||||
v <- ::body.getPosition();
|
||||
::font.print(10, 40, "Position: " + v.x + ", " + v.y + ", " + v.z, 1, 1 );
|
||||
local seconds = floor(total % 60);
|
||||
if (seconds < 10)
|
||||
::font.print(10, 70, "Time: " + floor(total / 60.0) + ":0" + seconds, 1, 1 );
|
||||
else
|
||||
::font.print(10, 70, "Time: " + floor(total / 60.0) + ":" + seconds, 1, 1 );
|
||||
|
||||
if (::FPS > 0)
|
||||
{
|
||||
local fps = "FPS: " + FPS + " / " + (1.0/::FPS)*1000.0 + " ms";
|
||||
::font.print( 10, 10, fps, 1, 1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function OnStep( delte )
|
||||
function OnStep (delta, total)
|
||||
{
|
||||
::body.applyLocalForce( Vector(0.0, 0.0, 1.0) );
|
||||
}
|
||||
::body.applyLocalForce( Vector(1.0, 0.0, 1.0) );
|
||||
}
|
||||
|
||||
function Shutdown()
|
||||
{
|
||||
|
207
engine/main.cpp
207
engine/main.cpp
@ -1,26 +1,5 @@
|
||||
#include "GL/glew.h"
|
||||
|
||||
#include "RenderWindow.h"
|
||||
#include "RenderDevice.h"
|
||||
#include "FontManager.h"
|
||||
#include "MeshManager.h"
|
||||
#include "TextureManager.h"
|
||||
#include "ShaderManager.h"
|
||||
#include "ModelManager.h"
|
||||
#include "TextureImage.h"
|
||||
#include "ScriptSystem.h"
|
||||
#include "ScriptSystem_Font.h"
|
||||
#include "ScriptSystem_Image.h"
|
||||
#include "ScriptSystem_Math.h"
|
||||
#include "ScriptSystem_RigidBody.h"
|
||||
#include "RigidBodySimulation.h"
|
||||
|
||||
#include "Camera.h"
|
||||
#include "SceneNode.h"
|
||||
|
||||
#include "Utilities/CfgParser.h"
|
||||
#include "Application.h"
|
||||
#include "Utilities/Log.h"
|
||||
#include "Utilities/Kernel.h"
|
||||
|
||||
#include "physfs.h"
|
||||
|
||||
@ -65,193 +44,17 @@ void shutdownPhysfs()
|
||||
PHYSFS_deinit();
|
||||
}
|
||||
|
||||
class Application : public sigslot::has_slots<>
|
||||
{
|
||||
bool _Running;
|
||||
double _DeltaTime;
|
||||
double _LastTime;
|
||||
|
||||
void KeySlot(int key, int action)
|
||||
{
|
||||
if (key == GLFW_KEY_ESC && action == GLFW_RELEASE)
|
||||
quit();
|
||||
}
|
||||
|
||||
ref_ptr<RenderWindow> _Window;
|
||||
ref_ptr<RenderDevice> _Device;
|
||||
ref_ptr<FontManager> _FontManager;
|
||||
ref_ptr<MeshManager> _MeshManager;
|
||||
ref_ptr<TextureManager> _TextureManager;
|
||||
ref_ptr<ScriptSystem> _ScriptSystem;
|
||||
ref_ptr<ShaderManager> _ShaderManager;
|
||||
ref_ptr<RigidBodySimulation> _Simulation;
|
||||
ref_ptr<ModelManager> _ModelManager;
|
||||
ref_ptr<Camera> _Camera;
|
||||
ref_ptr<RenderQueue> _RenderQueue;
|
||||
|
||||
public:
|
||||
|
||||
bool initialize()
|
||||
{
|
||||
CfgParser cfg;
|
||||
cfg.parseFile("options.cfg");
|
||||
|
||||
int width = cfg.get("width", 640);
|
||||
int height = cfg.get("height", 480);
|
||||
bool fullscreen = cfg.get("fullscreen", false);
|
||||
|
||||
_Window = new RenderWindow();
|
||||
if (_Window->create(width, height, 0, 0, 0, fullscreen) == false)
|
||||
return false;
|
||||
|
||||
_Device = new RenderDevice(_Window);
|
||||
_FontManager = new FontManager(_Device);
|
||||
_MeshManager = new MeshManager(_Device);
|
||||
_TextureManager = new TextureManager();
|
||||
_ScriptSystem = new ScriptSystem();
|
||||
_ShaderManager = new ShaderManager(_Window);
|
||||
_Simulation = new RigidBodySimulation(_ScriptSystem);
|
||||
_ModelManager = new ModelManager (_TextureManager, _ShaderManager, _MeshManager);
|
||||
_Camera = new Camera();
|
||||
_RenderQueue = new RenderQueue();
|
||||
|
||||
setupScriptSystem_Font(_ScriptSystem, _FontManager);
|
||||
setupScriptSystem_Image(_ScriptSystem, _TextureManager, _Device);
|
||||
setupScriptSystem_Math(_ScriptSystem);
|
||||
setupScriptSystem_RigidBody(_ScriptSystem, _Simulation);
|
||||
|
||||
_ScriptSystem->loadScript("main");
|
||||
_ScriptSystem->callFunction("Initialize");
|
||||
|
||||
_Window->KeySignal.connect(this, &Application::KeySlot);
|
||||
|
||||
_Running = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
if (window.valid() && device.valid())
|
||||
{
|
||||
|
||||
camera->setFoV(45.0);
|
||||
camera->setAspectRatio((double)width/(double)height);
|
||||
camera->setNearPlane(1.0);
|
||||
camera->setFarPlane(15000.0);
|
||||
camera->setPosition(Vector3(0.0, 0.0, 20.0));
|
||||
|
||||
device->setAmbientLight(1.0, 1.0, 1.0);
|
||||
|
||||
//ref_ptr<SceneNode> rootnode(new SceneNode("root node"));
|
||||
|
||||
|
||||
ref_ptr<Model> model = modelmanager->loadModel("combat");
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
_ScriptSystem->callFunction("Shutdown");
|
||||
}
|
||||
|
||||
void quit()
|
||||
{
|
||||
_Running = false;
|
||||
}
|
||||
|
||||
void run()
|
||||
{
|
||||
clog << "--- starting main loop..."<< endlog;
|
||||
|
||||
_DeltaTime = 0;
|
||||
_LastTime = glfwGetTime();
|
||||
|
||||
while (_Window->isOpen() && _Running)
|
||||
{
|
||||
double time = glfwGetTime();
|
||||
_DeltaTime = time - _LastTime;
|
||||
_LastTime = time;
|
||||
|
||||
_Device->clear();
|
||||
/*
|
||||
camera->setRotation(Quaternion(Vector3(0.0, 1.0, 0.0), fmod(time
|
||||
/5.0, 6.2)));
|
||||
device->begin3D(camera);
|
||||
queue->clear();
|
||||
queue->addOpaqueItem(model, Vector3(10.0, 0.0, 0.0), Quaternion());
|
||||
queue->render(device);
|
||||
|
||||
device->pushAbsoluteTransformation(Vector3(), camera->getRotation());
|
||||
|
||||
class RenderState
|
||||
{
|
||||
bool _Blending;
|
||||
GLint _BlendFuncSrc;
|
||||
GLint _BlendFuncDest;
|
||||
|
||||
bool _DepthTest;
|
||||
bool _DepthMask;
|
||||
|
||||
bool _Lighting;
|
||||
};
|
||||
GLfloat mat_specular[] =
|
||||
{ 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat mat_shininess[] =
|
||||
{ 2.0 };
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_specular);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_specular);
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4d( 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
device->setTexture(0, starTexture, true);
|
||||
starMesh->render();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
device->popTransformation();
|
||||
*/
|
||||
// device->useShader (program);
|
||||
// device->setTexture (stage, name, texture)
|
||||
// device->clearTextures (stage+1);
|
||||
//glEnable (GL_TEXTURE_2D);
|
||||
//glEnable (GL_LIGHTING);
|
||||
//glBindTexture (GL_TEXTURE_2D, texture->getId() );
|
||||
|
||||
// device->
|
||||
//device->
|
||||
//model->render();
|
||||
|
||||
_Simulation->saveStates();
|
||||
_Simulation->updateSteps(_DeltaTime);
|
||||
while (_Simulation->step())
|
||||
;
|
||||
|
||||
_ScriptSystem->callFunction("OnFrame", _DeltaTime);
|
||||
|
||||
_Device->swap();
|
||||
}
|
||||
|
||||
clog << "--- main loop finished..."<< endlog;
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
initializePhysfs(argv[0]);
|
||||
|
||||
Application app;
|
||||
ref_ptr<Application> app = new Application();
|
||||
|
||||
if (app.initialize())
|
||||
if (app->initialize())
|
||||
{
|
||||
app.run();
|
||||
app->run();
|
||||
}
|
||||
app.shutdown();
|
||||
app->shutdown();
|
||||
|
||||
shutdownPhysfs();
|
||||
}
|
||||
|
@ -7,10 +7,16 @@ Scripting
|
||||
---------
|
||||
|
||||
* make event based input available
|
||||
* make font height available
|
||||
|
||||
SceneGraph
|
||||
----------
|
||||
|
||||
* create scene graph
|
||||
|
||||
* make ShaderProgram a class
|
||||
* create RenderSet AND/OR RenderQueue
|
||||
|
||||
* RenderQueueVisitor
|
||||
|
||||
#if 0
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user