implemented application and scenegraph
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60
engine/Application.h
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60
engine/Application.h
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#ifndef BLUECORE_APPLICATION_H
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#define BLUECORE_APPLICATION_H
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#include "RenderWindow.h"
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#include "RenderDevice.h"
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#include "FontManager.h"
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#include "MeshManager.h"
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#include "TextureManager.h"
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#include "ShaderManager.h"
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#include "ModelManager.h"
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#include "TextureImage.h"
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#include "ScriptSystem.h"
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#include "RigidBodySimulation.h"
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#include "SceneGraph.h"
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namespace BlueCore
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{
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class Application : public Referenced, public sigslot::has_slots<>
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{
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bool _Running;
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bool _Paused;
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double _SimulationTime;
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double _StartTime;
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double _LastTime;
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double _CameraPhi, _CameraTheta, _CameraRadius;
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int _LastMouseX, _LastMouseY, _LastWheel;
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ref_ptr<RenderWindow> _Window;
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ref_ptr<RenderDevice> _Device;
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ref_ptr<FontManager> _FontManager;
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ref_ptr<MeshManager> _MeshManager;
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ref_ptr<TextureManager> _TextureManager;
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ref_ptr<ScriptSystem> _ScriptSystem;
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ref_ptr<ShaderManager> _ShaderManager;
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ref_ptr<RigidBodySimulation> _Simulation;
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ref_ptr<ModelManager> _ModelManager;
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ref_ptr<RenderQueue> _RenderQueue;
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ref_ptr<SceneGraph> _SceneGraph;
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void KeySlot(int key, int action);
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void MouseMoveSlot(int x, int y);
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void MouseWheelSlot(int z);
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public:
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bool initialize();
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void shutdown();
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void quit();
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void run();
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void togglePause();
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void setSceneGraph (SceneGraph *scenegraph);
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};
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}
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#endif /*APPLICATION_H_*/
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