implemented application and scenegraph

This commit is contained in:
cirdan
2008-01-20 10:16:37 +00:00
parent 77504c68f3
commit 2373b382f1
29 changed files with 2196 additions and 2076 deletions

60
engine/Application.h Normal file
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#ifndef BLUECORE_APPLICATION_H
#define BLUECORE_APPLICATION_H
#include "RenderWindow.h"
#include "RenderDevice.h"
#include "FontManager.h"
#include "MeshManager.h"
#include "TextureManager.h"
#include "ShaderManager.h"
#include "ModelManager.h"
#include "TextureImage.h"
#include "ScriptSystem.h"
#include "RigidBodySimulation.h"
#include "SceneGraph.h"
namespace BlueCore
{
class Application : public Referenced, public sigslot::has_slots<>
{
bool _Running;
bool _Paused;
double _SimulationTime;
double _StartTime;
double _LastTime;
double _CameraPhi, _CameraTheta, _CameraRadius;
int _LastMouseX, _LastMouseY, _LastWheel;
ref_ptr<RenderWindow> _Window;
ref_ptr<RenderDevice> _Device;
ref_ptr<FontManager> _FontManager;
ref_ptr<MeshManager> _MeshManager;
ref_ptr<TextureManager> _TextureManager;
ref_ptr<ScriptSystem> _ScriptSystem;
ref_ptr<ShaderManager> _ShaderManager;
ref_ptr<RigidBodySimulation> _Simulation;
ref_ptr<ModelManager> _ModelManager;
ref_ptr<RenderQueue> _RenderQueue;
ref_ptr<SceneGraph> _SceneGraph;
void KeySlot(int key, int action);
void MouseMoveSlot(int x, int y);
void MouseWheelSlot(int z);
public:
bool initialize();
void shutdown();
void quit();
void run();
void togglePause();
void setSceneGraph (SceneGraph *scenegraph);
};
}
#endif /*APPLICATION_H_*/