2008-01-16 11:45:17 +00:00
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#ifndef BLUECORE_QUATERNION_H
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#define BLUECORE_QUATERNION_H
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#include "Vector.h"
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namespace BlueCore
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{
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2008-01-20 10:16:37 +00:00
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template<class T> class QuaternionTemplate
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{
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public:
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T w, x, y, z;
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inline QuaternionTemplate()
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{
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w = static_cast<T>(1.0);
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x = static_cast<T>(0.0);
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y = static_cast<T>(0.0);
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z = static_cast<T>(0.0);
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}
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template<class S> inline QuaternionTemplate(S w, S x, S y, S z)
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{
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this->w = static_cast<T>(w);
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this->x = static_cast<T>(x);
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this->y = static_cast<T>(y);
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this->z = static_cast<T>(z);
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}
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template<class S> inline QuaternionTemplate(Vector3Template<S> axis, S angle)
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{
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T half_angle = static_cast<T>(angle)/static_cast<T>(2.0);
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T sin_half_angle = static_cast<T>(sin(half_angle) );
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w = static_cast<T>(cos(half_angle) );
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x = sin_half_angle * static_cast<T>(axis.x);
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y = sin_half_angle * static_cast<T>(axis.y);
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z = sin_half_angle * static_cast<T>(axis.z);
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}
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template<class S> inline QuaternionTemplate(S h, S a, S b)
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{
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T c1 = static_cast<T>(cos(h / 2.0) );
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T c2 = static_cast<T>(cos(a / 2.0) );
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T c3 = static_cast<T>(cos(b / 2.0) );
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T s1 = static_cast<T>(sin(h / 2.0) );
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T s2 = static_cast<T>(sin(a / 2.0) );
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T s3 = static_cast<T>(sin(b / 2.0) );
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w = c1 * c2 * c3 - s1 * s2 * s3;
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x = s1 * s2 * c3 + c1 * c2 * s3;
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y = s1 * c2 * c3 + c1 * s2 * s3;
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z = c1 * s2 * c3 - s1 * c2 * s3;
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}
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inline void identity()
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{
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w = static_cast<T>(1.0);
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x = static_cast<T>(0.0);
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y = static_cast<T>(0.0);
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z = static_cast<T>(0.0);
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}
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template<class S> inline QuaternionTemplate<T> operator +(
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const QuaternionTemplate<S> &a) const
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{
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return QuaternionTemplate<T>(w + static_cast<T>(a.w), x
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+ static_cast<T>(a.x), y + static_cast<T>(a.y), z
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+ static_cast<T>(a.z) );
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}
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template<class S> inline QuaternionTemplate<T> &operator +=(
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const QuaternionTemplate<S> &a)
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{
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w += static_cast<T>(a.w);
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x += static_cast<T>(a.x);
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y += static_cast<T>(a.y);
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z += static_cast<T>(a.z);
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return *this;
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}
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template<class S> inline QuaternionTemplate<T> operator -(
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const QuaternionTemplate<S> &a) const
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{
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return QuaternionTemplate<T>(w - static_cast<T>(a.w), x
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- static_cast<T>(a.x), y - static_cast<T>(a.y), z
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- static_cast<T>(a.z) );
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}
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template<class S> inline QuaternionTemplate<T> operator *(
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const QuaternionTemplate<S> &a) const
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{
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return QuaternionTemplate<T>(w * static_cast<T>(a.w) - x
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* static_cast<T>(a.x) - y * static_cast<T>(a.y) - z
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* static_cast<T>(a.z), w * static_cast<T>(a.x) + x
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* static_cast<T>(a.w) + y * static_cast<T>(a.z) - z
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* static_cast<T>(a.y), w * static_cast<T>(a.y) - x
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* static_cast<T>(a.z) + y * static_cast<T>(a.w) + z
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* static_cast<T>(a.x), w * static_cast<T>(a.z) + x
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* static_cast<T>(a.y) - y * static_cast<T>(a.x) + z
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* static_cast<T>(a.w) );
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}
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template<class S> inline QuaternionTemplate<T> &operator *=(
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const QuaternionTemplate<S> &a)
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{
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w = w * static_cast<T>(a.w) - x * static_cast<T>(a.x) - y
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* static_cast<T>(a.y) - z * static_cast<T>(a.z);
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x = w * static_cast<T>(a.x) + x * static_cast<T>(a.w) + y
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* static_cast<T>(a.z) - z * static_cast<T>(a.y);
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y = w * static_cast<T>(a.y) - x * static_cast<T>(a.z) + y
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* static_cast<T>(a.w) + z * static_cast<T>(a.x);
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z = w * static_cast<T>(a.z) + x * static_cast<T>(a.y) - y
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* static_cast<T>(a.x) + z * static_cast<T>(a.w);
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return *this;
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}
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template<class S> inline QuaternionTemplate<T> &operator -=(
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const QuaternionTemplate<S> &a)
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{
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w -= static_cast<T>(a.w);
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x -= static_cast<T>(a.x);
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y -= static_cast<T>(a.y);
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z -= static_cast<T>(a.z);
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return *this;
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}
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template<class S> inline QuaternionTemplate<T> &operator =(
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const QuaternionTemplate<S> &a)
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{
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w = static_cast<T>(a.w);
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x = static_cast<T>(a.x);
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y = static_cast<T>(a.y);
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z = static_cast<T>(a.z);
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return *this;
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}
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inline QuaternionTemplate<T> unit() const
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{
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T d = 1/sqrt(w*w + x*x + y*y + z*z);
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return QuaternionTemplate<T>(w * d, x * d, y * d, z * d);
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}
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inline QuaternionTemplate<T> inversed() const
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{
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return QuaternionTemplate<T>(w, -x, -y, -z);
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}
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inline void inverse()
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{
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x = -x;
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y = -y;
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z = -z;
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}
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inline QuaternionTemplate<T> &normalize()
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{
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T d = 1/sqrt(w*w + x*x + y*y + z*z);
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w *= d;
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x *= d;
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y *= d;
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z *= d;
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return *this;
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}
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template<class S> inline const Vector3Template<T> apply(
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const Vector3Template<S> &a) const
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{
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T xx = x*x, xy = x*y, xz = x*z, xw = x*w, yy = y*y, yz = y*z, yw = y*w,
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2008-01-16 11:45:17 +00:00
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zz = z*z, zw = z*w;
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2008-01-20 10:16:37 +00:00
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return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
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- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
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* (xz + yw ) ),
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2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
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- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
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2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
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+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
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}
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template<class S> inline const Vector3Template<T> operator *(
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const Vector3Template<S> &a) const
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{
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T xx = x*x, xy = x*y, xz = x*z, xw = x*w, yy = y*y, yz = y*z, yw = y*w,
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zz = z*z, zw = z*w;
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return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
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- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
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* (xz + yw ) ),
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2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
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- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
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2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
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+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
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}
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template<class S> inline Vector3Template<T> applyInversed(
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const Vector3Template<S> &a) const
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{
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T xx = x*x, xy = x*y, xz = x*z, xw = -x*w, yy = y*y, yz = y*z, yw = -y
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*w, zz = z*z, zw = -z*w;
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return Vector3Template<T>( 2.0 * ( static_cast<T>(a.x) * ( 0.5 - yy
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- zz ) + static_cast<T>(a.y) * (xy - zw ) + static_cast<T>(a.z)
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* (xz + yw ) ),
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2.0 * ( static_cast<T>(a.x) * (xy + zw ) + static_cast<T>(a.y) * ( 0.5
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- xx - zz ) + static_cast<T>(a.z) * (yz - xw ) ),
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2.0 * ( static_cast<T>(a.x) * (xz - yw ) + static_cast<T>(a.y) * (yz
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+ xw ) + static_cast<T>(a.z) * ( 0.5 - xx - yy ) ));
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}
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inline QuaternionTemplate<T> slerp(const QuaternionTemplate<T> &q,
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const Scalar &t)
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{
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T phi = acos(w*q.w + x*q.x + y*q.y + z*q.z);
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T s = 1 / sin(phi);
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T a = sin(phi*(1-t)) * s;
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T b = sin(phi*t) * s;
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return QuaternionTemplate<T>(a*w+b*q.w, a*x+b*q.x, a*y+b*q.y, a*z+b*q.z);
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}
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};
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typedef QuaternionTemplate<float> QuaternionFloat;
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typedef QuaternionTemplate<double> QuaternionDouble;
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typedef QuaternionTemplate<Scalar> Quaternion;
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2008-01-16 11:45:17 +00:00
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}
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#endif
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