147 lines
3.3 KiB
C++
147 lines
3.3 KiB
C++
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#include "TextureImage.h"
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#include "RenderDevice.h"
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#include "Utilities/Log.h"
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#include <cmath>
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#if defined(max)
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#define std::max max
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#else
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#define max(a,b) ( a > b ? a : b )
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#endif
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namespace BlueCore
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{
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//------------------------------------------------------------------------------
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TextureImage::TextureImage(RenderDevice* device, Texture *texture, float ax,
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float ay, float bx, float by) :
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_Texture(texture), _Device(device)
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{
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unsigned int texture_width = _Texture->getWidth();
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unsigned int texture_height = _Texture->getHeight();
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// greater 0, and values < 1 are fractions of texture dimemsions
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float e_ax= max( ax <= 1.0 ? texture_width * ax : ax, 0.0f );
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float e_ay= max( ay <= 1.0 ? texture_height * ay : ay, 0.0f );
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float e_bx= max( bx <= 1.0 ? texture_width * bx : bx, 0.0f );
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float e_by= max( by <= 1.0 ? texture_height * by : by, 0.0f );
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float width = e_bx - e_ax;
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float height = e_by - e_ay;
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// fractional values
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float au= max( ax > 1.0 ? ax / texture_width : ax, 0.0f );
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float av= max( ay > 1.0 ? ay / texture_height : ay, 0.0f );
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float bu= max( bx > 1.0 ? bx / texture_width : bx, 0.0f );
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float bv= max( by > 1.0 ? by / texture_height : by, 0.0f );
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// bottom left
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_Vertices[0] = 0.0;
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_Vertices[1] = 0.0;
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_TexCoords[0] = au;
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_TexCoords[1] = 1.0-bv;
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// top left
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_Vertices[2] = 0.0;
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_Vertices[3] = height-1;
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_TexCoords[2] = au;
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_TexCoords[3] = 1.0-av;
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// top right
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_Vertices[4] = width-1;
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_Vertices[5] = height-1;
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_TexCoords[4] = bu;
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_TexCoords[5] = 1.0-av;
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// bottom right
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_Vertices[6] = width-1;
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_Vertices[7] = 0.0;
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_TexCoords[6] = bu;
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_TexCoords[7] = 1.0-bv;
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_Width = (unsigned int)width;
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_Height = (unsigned int)height;
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clog << ">>> TextureImage constructed..."<< endlog;
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}
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//------------------------------------------------------------------------------
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TextureImage::~TextureImage()
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{
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clog << ">>> TextureImage destructed..."<< endlog;
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}
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//------------------------------------------------------------------------------
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void TextureImage::draw(float x, float y, int halign, int valign, float r)
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{
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if (!_Device.valid())
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return;
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_Device->begin2D();
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if (x < 0.0)
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x += _Device->getViewportWidth();
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else if (x < 1.0)
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x *= _Device->getViewportWidth();
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if (halign == -1)
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x -= _Width;
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else if (halign == 0)
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x -= _Width / 2;
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if (y < 0.0)
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y += _Device->getViewportHeight();
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else if (y < 1.0)
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y *= _Device->getViewportHeight();
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if (valign == -1)
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y -= _Height;
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else if (valign == 0)
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y -= _Height / 2;
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _Texture->getId() );
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(x, y, 0);
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if (r != 0.)
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glRotatef(r, 0.0, 0.0, 1.0);
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glBegin(GL_QUADS);
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glTexCoord2f(_TexCoords[2], _TexCoords[3]);
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glVertex2f(_Vertices[2], _Vertices[3]);
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glTexCoord2f(_TexCoords[0], _TexCoords[1]);
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glVertex2f(_Vertices[0], _Vertices[1]);
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glTexCoord2f(_TexCoords[6], _TexCoords[7]);
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glVertex2f(_Vertices[6], _Vertices[7]);
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glTexCoord2f(_TexCoords[4], _TexCoords[5]);
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glVertex2f(_Vertices[4], _Vertices[5]);
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glEnd();
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glPopMatrix();
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_Device->end2D();
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}
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//------------------------------------------------------------------------------
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unsigned int TextureImage::getWidth()
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{
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return _Width;
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}
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//------------------------------------------------------------------------------
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unsigned int TextureImage::getHeight()
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{
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return _Height;
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}
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} // namespace BlueCore
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