168 lines
4.5 KiB
C
168 lines
4.5 KiB
C
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/*
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* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TRIMESH_LOADER_3DS_H
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#define TRIMESH_LOADER_3DS_H
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/**
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@file tl3ds.h
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@brief Trimeshloader 3DS parser public header file
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef TRIMESH_LOADER_EXPORT
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#define TRIMESH_LOADER_API
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#else
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#define TRIMESH_LOADER_API extern
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#endif
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/** @defgroup low_level_3ds_api Trimeshloader low level 3DS API
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* @{
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*/
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/** Structure describing the parsing state. the user has no direkt access to it. */
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typedef struct tl3dsState tl3dsState;
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/** Create a new parsing state.
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* \return A new parsing state, which needs to be deleted after parsing. NULL on error.
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*/
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TRIMESH_LOADER_API tl3dsState *tl3dsCreateState();
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/** Reset the parsing state
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* \param state pointer to an previously created state.
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*/
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TRIMESH_LOADER_API int tl3dsResetState( tl3dsState *state );
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/** Destroy a previously created state.
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* \param state pointer to an previously created state.
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*/
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TRIMESH_LOADER_API void tl3dsDestroyState( tl3dsState *state );
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/** Parse a chunk of data.
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* \param state a previously created state.
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* \param buffer pointer to the chunk of data to be parsed
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* \param length number of bytes to be parsed
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* \param last indicator if this is the last chunk. 1 = yes, 0 = no.
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* \return Returns 0 on success, 1 on error.
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*/
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TRIMESH_LOADER_API int tl3dsParse(
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tl3dsState *state,
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const char *buffer,
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unsigned int length,
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int last );
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/* data access */
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TRIMESH_LOADER_API unsigned int tl3dsObjectCount( tl3dsState *state );
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TRIMESH_LOADER_API const char *tl3dsObjectName(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsObjectFaceCount(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsObjectFaceIndex(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsMaterialCount( tl3dsState *state );
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TRIMESH_LOADER_API const char *tl3dsMaterialName(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API int tl3dsGetMaterial(
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tl3dsState *state,
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unsigned int index,
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float *ambient,
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float *diffuse,
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float *specular,
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float *reflect );
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TRIMESH_LOADER_API unsigned int tl3dsMaterialReferenceCount( tl3dsState *state );
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TRIMESH_LOADER_API const char *tl3dsMaterialReferenceName(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API int tl3dsGetMaterialReference(
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tl3dsState *state,
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unsigned int index,
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unsigned int *face_index,
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unsigned int *face_count );
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TRIMESH_LOADER_API unsigned int tl3dsVertexCount( tl3dsState *state );
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TRIMESH_LOADER_API int tl3dsGetVertexDouble(
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tl3dsState *state,
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unsigned int index,
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double *x, double *y, double *z,
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double *tu, double *tv,
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double *nx, double *ny, double *nz );
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TRIMESH_LOADER_API int tl3dsGetVertex(
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tl3dsState *state,
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unsigned int index,
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float *x, float *y, float *z,
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float *tu, float *tv,
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float *nx, float *ny, float *nz );
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TRIMESH_LOADER_API unsigned int tl3dsFaceCount(
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tl3dsState *state );
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TRIMESH_LOADER_API int tl3dsGetFaceInt(
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tl3dsState *state,
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unsigned int index,
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unsigned int *a,
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unsigned int *b,
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unsigned int *c );
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TRIMESH_LOADER_API int tl3dsGetFace(
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tl3dsState *state,
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unsigned int index,
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unsigned short *a,
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unsigned short *b,
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unsigned short *c );
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TRIMESH_LOADER_API int tl3dsCheckFileExtension( const char *filename );
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/** Check if the loaded mesh has normals. 3DS does not support normals. It is for convenience only, and always returns 0.
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* \param state a previously created state.
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* \return Returns 0 if no normals are present, >0 if they are.
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*/
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TRIMESH_LOADER_API unsigned int tl3dsHasNormals( tl3dsState *state );
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/**
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* @}
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*/
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#ifdef __cplusplus
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}
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#endif
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#endif
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