bluecore/ode/OPCODE/OPC_Settings.h

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2008-01-16 11:45:17 +00:00
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*
* OPCODE - Optimized Collision Detection
* Copyright (C) 2001 Pierre Terdiman
* Homepage: http://www.codercorner.com/Opcode.htm
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Contains compilation flags.
* \file OPC_Settings.h
* \author Pierre Terdiman
* \date May, 12, 2001
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __OPC_SETTINGS_H__
#define __OPC_SETTINGS_H__
//! Use CPU comparisons (comment that line to use standard FPU compares)
#define OPC_CPU_COMPARE
//! Use FCOMI / FCMOV on Pentium-Pro based processors (comment that line to use plain C++)
#define OPC_USE_FCOMI
//! Use epsilon value in tri-tri overlap test
#define OPC_TRITRI_EPSILON_TEST
//! Use tree-coherence or not [not implemented yet]
// #define OPC_USE_TREE_COHERENCE
//! Use callbacks or direct pointers. Using callbacks might be a bit slower (but probably not much)
// #define OPC_USE_CALLBACKS
//! Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much)
#define OPC_USE_STRIDE
//! Discard negative pointer in vanilla trees
#define OPC_NO_NEG_VANILLA_TREE
//! Use a callback in the ray collider
//#define OPC_RAYHIT_CALLBACK
// NB: no compilation flag to enable/disable stats since they're actually needed in the box/box overlap test
#endif //__OPC_SETTINGS_H__