961 lines
30 KiB
C++
961 lines
30 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btDiscreteDynamicsWorld.h"
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//collision detection
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include <LinearMath/btTransformUtil.h>
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//rigidbody & constraints
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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//for debug rendering
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "LinearMath/btIDebugDraw.h"
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//vehicle
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btMotionState.h"
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btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver)
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:btDynamicsWorld(dispatcher,pairCache),
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m_constraintSolver(constraintSolver? constraintSolver: new btSequentialImpulseConstraintSolver),
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m_debugDrawer(0),
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m_gravity(0,-10,0),
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m_localTime(btScalar(1.)/btScalar(60.)),
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m_profileTimings(0)
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{
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m_islandManager = new btSimulationIslandManager();
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m_ownsIslandManager = true;
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m_ownsConstraintSolver = (constraintSolver==0);
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}
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btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
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{
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//only delete it when we created it
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if (m_ownsIslandManager)
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delete m_islandManager;
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if (m_ownsConstraintSolver)
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delete m_constraintSolver;
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}
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void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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{
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for (int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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btTransform predictedTrans;
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if (body->getActivationState() != ISLAND_SLEEPING)
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{
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if (body->isKinematicObject())
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{
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//to calculate velocities next frame
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body->saveKinematicState(timeStep);
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}
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}
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}
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}
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}
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void btDiscreteDynamicsWorld::synchronizeMotionStates()
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{
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//debug vehicle wheels
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{
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//todo: iterate over awake simulation islands!
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
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switch(colObj->getActivationState())
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{
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case ACTIVE_TAG:
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color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break;
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case ISLAND_SLEEPING:
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color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break;
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case WANTS_DEACTIVATION:
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color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break;
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case DISABLE_DEACTIVATION:
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color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break;
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case DISABLE_SIMULATION:
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color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break;
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default:
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{
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color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));
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}
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};
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debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
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}
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
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{
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//we need to call the update at least once, even for sleeping objects
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//otherwise the 'graphics' transform never updates properly
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//so todo: add 'dirty' flag
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//if (body->getActivationState() != ISLAND_SLEEPING)
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{
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btTransform interpolatedTransform;
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btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
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body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime,interpolatedTransform);
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body->getMotionState()->setWorldTransform(interpolatedTransform);
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}
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}
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}
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}
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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for ( int i=0;i<this->m_vehicles.size();i++)
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{
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for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
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{
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btVector3 wheelColor(0,255,255);
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if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact)
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{
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wheelColor.setValue(0,0,255);
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} else
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{
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wheelColor.setValue(255,0,255);
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}
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicles[i]->updateWheelTransform(v,true);
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btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin();
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btVector3 axle = btVector3(
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]);
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//m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS
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//debug wheels (cylinders)
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m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
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m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
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}
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}
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}
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}
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int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
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{
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int numSimulationSubSteps = 0;
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if (maxSubSteps)
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{
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//fixed timestep with interpolation
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m_localTime += timeStep;
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if (m_localTime >= fixedTimeStep)
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{
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numSimulationSubSteps = int( m_localTime / fixedTimeStep);
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m_localTime -= numSimulationSubSteps * fixedTimeStep;
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}
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} else
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{
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//variable timestep
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fixedTimeStep = timeStep;
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m_localTime = timeStep;
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if (btFuzzyZero(timeStep))
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{
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numSimulationSubSteps = 0;
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maxSubSteps = 0;
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} else
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{
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numSimulationSubSteps = 1;
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maxSubSteps = 1;
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}
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}
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//process some debugging flags
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if (getDebugDrawer())
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{
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gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
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}
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if (numSimulationSubSteps)
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{
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saveKinematicState(fixedTimeStep);
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//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
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int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
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for (int i=0;i<clampedSimulationSteps;i++)
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{
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internalSingleStepSimulation(fixedTimeStep);
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synchronizeMotionStates();
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}
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}
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synchronizeMotionStates();
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return numSimulationSubSteps;
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}
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void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
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{
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startProfiling(timeStep);
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///update aabbs information
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updateAabbs();
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///apply gravity, predict motion
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predictUnconstraintMotion(timeStep);
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btDispatcherInfo& dispatchInfo = getDispatchInfo();
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dispatchInfo.m_timeStep = timeStep;
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dispatchInfo.m_stepCount = 0;
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dispatchInfo.m_debugDraw = getDebugDrawer();
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///perform collision detection
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performDiscreteCollisionDetection();
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calculateSimulationIslands();
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getSolverInfo().m_timeStep = timeStep;
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///solve contact and other joint constraints
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solveConstraints(getSolverInfo());
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///CallbackTriggers();
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///integrate transforms
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integrateTransforms(timeStep);
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///update vehicle simulation
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updateVehicles(timeStep);
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updateActivationState( timeStep );
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}
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void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
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{
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m_gravity = gravity;
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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body->setGravity(gravity);
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}
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}
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}
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void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
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{
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removeCollisionObject(body);
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}
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void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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{
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if (!body->isStaticOrKinematicObject())
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{
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body->setGravity(m_gravity);
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}
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if (body->getCollisionShape())
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{
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bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
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short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
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short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
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}
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}
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void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
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{
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if (!body->isStaticOrKinematicObject())
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{
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body->setGravity(m_gravity);
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}
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if (body->getCollisionShape())
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{
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addCollisionObject(body,group,mask);
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}
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}
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void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
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{
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BEGIN_PROFILE("updateVehicles");
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for ( int i=0;i<m_vehicles.size();i++)
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{
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btRaycastVehicle* vehicle = m_vehicles[i];
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vehicle->updateVehicle( timeStep);
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}
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END_PROFILE("updateVehicles");
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}
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void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
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{
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BEGIN_PROFILE("updateActivationState");
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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body->updateDeactivation(timeStep);
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if (body->wantsSleeping())
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{
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if (body->isStaticOrKinematicObject())
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{
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body->setActivationState(ISLAND_SLEEPING);
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} else
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{
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if (body->getActivationState() == ACTIVE_TAG)
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body->setActivationState( WANTS_DEACTIVATION );
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}
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} else
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{
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if (body->getActivationState() != DISABLE_DEACTIVATION)
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body->setActivationState( ACTIVE_TAG );
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}
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}
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}
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END_PROFILE("updateActivationState");
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}
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void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
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{
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m_constraints.push_back(constraint);
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if (disableCollisionsBetweenLinkedBodies)
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{
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constraint->getRigidBodyA().addConstraintRef(constraint);
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constraint->getRigidBodyB().addConstraintRef(constraint);
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}
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}
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void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
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{
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m_constraints.remove(constraint);
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constraint->getRigidBodyA().removeConstraintRef(constraint);
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constraint->getRigidBodyB().removeConstraintRef(constraint);
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}
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void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
|
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{
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m_vehicles.push_back(vehicle);
|
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}
|
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void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle)
|
||
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{
|
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m_vehicles.remove(vehicle);
|
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}
|
||
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|
||
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inline int btGetConstraintIslandId(const btTypedConstraint* lhs)
|
||
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{
|
||
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int islandId;
|
||
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|
||
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const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
|
||
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const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
|
||
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islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
|
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return islandId;
|
||
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|
||
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}
|
||
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|
||
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|
||
|
class btSortConstraintOnIslandPredicate
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs )
|
||
|
{
|
||
|
int rIslandId0,lIslandId0;
|
||
|
rIslandId0 = btGetConstraintIslandId(rhs);
|
||
|
lIslandId0 = btGetConstraintIslandId(lhs);
|
||
|
return lIslandId0 < rIslandId0;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||
|
{
|
||
|
|
||
|
struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
|
||
|
{
|
||
|
|
||
|
btContactSolverInfo& m_solverInfo;
|
||
|
btConstraintSolver* m_solver;
|
||
|
btTypedConstraint** m_sortedConstraints;
|
||
|
int m_numConstraints;
|
||
|
btIDebugDraw* m_debugDrawer;
|
||
|
btStackAlloc* m_stackAlloc;
|
||
|
|
||
|
|
||
|
InplaceSolverIslandCallback(
|
||
|
btContactSolverInfo& solverInfo,
|
||
|
btConstraintSolver* solver,
|
||
|
btTypedConstraint** sortedConstraints,
|
||
|
int numConstraints,
|
||
|
btIDebugDraw* debugDrawer,
|
||
|
btStackAlloc* stackAlloc)
|
||
|
:m_solverInfo(solverInfo),
|
||
|
m_solver(solver),
|
||
|
m_sortedConstraints(sortedConstraints),
|
||
|
m_numConstraints(numConstraints),
|
||
|
m_debugDrawer(debugDrawer),
|
||
|
m_stackAlloc(stackAlloc)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
|
||
|
{
|
||
|
btAssert(0);
|
||
|
(void)other;
|
||
|
return *this;
|
||
|
}
|
||
|
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
|
||
|
{
|
||
|
//also add all non-contact constraints/joints for this island
|
||
|
btTypedConstraint** startConstraint = 0;
|
||
|
int numCurConstraints = 0;
|
||
|
int i;
|
||
|
|
||
|
//find the first constraint for this island
|
||
|
for (i=0;i<m_numConstraints;i++)
|
||
|
{
|
||
|
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
|
||
|
{
|
||
|
startConstraint = &m_sortedConstraints[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
//count the number of constraints in this island
|
||
|
for (;i<m_numConstraints;i++)
|
||
|
{
|
||
|
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
|
||
|
{
|
||
|
numCurConstraints++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc);
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
//sorted version of all btTypedConstraint, based on islandId
|
||
|
btAlignedObjectArray<btTypedConstraint*> sortedConstraints;
|
||
|
sortedConstraints.resize( m_constraints.size());
|
||
|
int i;
|
||
|
for (i=0;i<getNumConstraints();i++)
|
||
|
{
|
||
|
sortedConstraints[i] = m_constraints[i];
|
||
|
}
|
||
|
|
||
|
// assert(0);
|
||
|
|
||
|
|
||
|
|
||
|
sortedConstraints.heapSort(btSortConstraintOnIslandPredicate());
|
||
|
|
||
|
btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0;
|
||
|
|
||
|
InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc);
|
||
|
|
||
|
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
|
||
|
|
||
|
/// solve all the constraints for this island
|
||
|
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback);
|
||
|
|
||
|
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::calculateSimulationIslands()
|
||
|
{
|
||
|
BEGIN_PROFILE("calculateSimulationIslands");
|
||
|
|
||
|
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
|
||
|
|
||
|
{
|
||
|
int i;
|
||
|
int numConstraints = int(m_constraints.size());
|
||
|
for (i=0;i< numConstraints ; i++ )
|
||
|
{
|
||
|
btTypedConstraint* constraint = m_constraints[i];
|
||
|
|
||
|
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
|
||
|
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
|
||
|
|
||
|
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
|
||
|
((colObj1) && ((colObj1)->mergesSimulationIslands())))
|
||
|
{
|
||
|
if (colObj0->isActive() || colObj1->isActive())
|
||
|
{
|
||
|
|
||
|
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
|
||
|
(colObj1)->getIslandTag());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Store the island id in each body
|
||
|
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
|
||
|
|
||
|
END_PROFILE("calculateSimulationIslands");
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::updateAabbs()
|
||
|
{
|
||
|
BEGIN_PROFILE("updateAabbs");
|
||
|
|
||
|
btVector3 colorvec(1,0,0);
|
||
|
btTransform predictedTrans;
|
||
|
for ( int i=0;i<m_collisionObjects.size();i++)
|
||
|
{
|
||
|
btCollisionObject* colObj = m_collisionObjects[i];
|
||
|
|
||
|
btRigidBody* body = btRigidBody::upcast(colObj);
|
||
|
if (body)
|
||
|
{
|
||
|
// if (body->IsActive() && (!body->IsStatic()))
|
||
|
{
|
||
|
btPoint3 minAabb,maxAabb;
|
||
|
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
|
||
|
btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
|
||
|
|
||
|
//moving objects should be moderately sized, probably something wrong if not
|
||
|
if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
|
||
|
{
|
||
|
bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb);
|
||
|
} else
|
||
|
{
|
||
|
//something went wrong, investigate
|
||
|
//this assert is unwanted in 3D modelers (danger of loosing work)
|
||
|
body->setActivationState(DISABLE_SIMULATION);
|
||
|
|
||
|
static bool reportMe = true;
|
||
|
if (reportMe && m_debugDrawer)
|
||
|
{
|
||
|
reportMe = false;
|
||
|
m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
|
||
|
m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
|
||
|
m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
|
||
|
m_debugDrawer->reportErrorWarning("Thanks.\n");
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||
|
{
|
||
|
m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
END_PROFILE("updateAabbs");
|
||
|
}
|
||
|
|
||
|
void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||
|
{
|
||
|
BEGIN_PROFILE("integrateTransforms");
|
||
|
btTransform predictedTrans;
|
||
|
for ( int i=0;i<m_collisionObjects.size();i++)
|
||
|
{
|
||
|
btCollisionObject* colObj = m_collisionObjects[i];
|
||
|
btRigidBody* body = btRigidBody::upcast(colObj);
|
||
|
if (body)
|
||
|
{
|
||
|
if (body->isActive() && (!body->isStaticOrKinematicObject()))
|
||
|
{
|
||
|
body->predictIntegratedTransform(timeStep, predictedTrans);
|
||
|
body->proceedToTransform( predictedTrans);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
END_PROFILE("integrateTransforms");
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||
|
{
|
||
|
BEGIN_PROFILE("predictUnconstraintMotion");
|
||
|
for ( int i=0;i<m_collisionObjects.size();i++)
|
||
|
{
|
||
|
btCollisionObject* colObj = m_collisionObjects[i];
|
||
|
btRigidBody* body = btRigidBody::upcast(colObj);
|
||
|
if (body)
|
||
|
{
|
||
|
if (!body->isStaticOrKinematicObject())
|
||
|
{
|
||
|
if (body->isActive())
|
||
|
{
|
||
|
body->applyForces( timeStep);
|
||
|
body->integrateVelocities( timeStep);
|
||
|
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
END_PROFILE("predictUnconstraintMotion");
|
||
|
}
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
|
||
|
{
|
||
|
(void)timeStep;
|
||
|
#ifdef USE_QUICKPROF
|
||
|
|
||
|
|
||
|
//toggle btProfiler
|
||
|
if ( m_debugDrawer && m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
|
||
|
{
|
||
|
if (!m_profileTimings)
|
||
|
{
|
||
|
m_profileTimings = 1;
|
||
|
// To disable profiling, simply comment out the following line.
|
||
|
static int counter = 0;
|
||
|
|
||
|
char filename[128];
|
||
|
sprintf(filename,"quickprof_bullet_timings%i.csv",counter++);
|
||
|
btProfiler::init(filename, btProfiler::BLOCK_CYCLE_SECONDS);//BLOCK_TOTAL_MICROSECONDS
|
||
|
} else
|
||
|
{
|
||
|
btProfiler::endProfilingCycle();
|
||
|
}
|
||
|
|
||
|
} else
|
||
|
{
|
||
|
if (m_profileTimings)
|
||
|
{
|
||
|
btProfiler::endProfilingCycle();
|
||
|
|
||
|
m_profileTimings = 0;
|
||
|
btProfiler::destroy();
|
||
|
}
|
||
|
}
|
||
|
#endif //USE_QUICKPROF
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
|
||
|
{
|
||
|
btIDebugDraw* m_debugDrawer;
|
||
|
btVector3 m_color;
|
||
|
btTransform m_worldTrans;
|
||
|
|
||
|
public:
|
||
|
|
||
|
DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
|
||
|
m_debugDrawer(debugDrawer),
|
||
|
m_color(color),
|
||
|
m_worldTrans(worldTrans)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
|
||
|
{
|
||
|
processTriangle(triangle,partId,triangleIndex);
|
||
|
}
|
||
|
|
||
|
virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
||
|
{
|
||
|
(void)partId;
|
||
|
(void)triangleIndex;
|
||
|
|
||
|
btVector3 wv0,wv1,wv2;
|
||
|
wv0 = m_worldTrans*triangle[0];
|
||
|
wv1 = m_worldTrans*triangle[1];
|
||
|
wv2 = m_worldTrans*triangle[2];
|
||
|
m_debugDrawer->drawLine(wv0,wv1,m_color);
|
||
|
m_debugDrawer->drawLine(wv1,wv2,m_color);
|
||
|
m_debugDrawer->drawLine(wv2,wv0,m_color);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
|
||
|
{
|
||
|
btVector3 start = transform.getOrigin();
|
||
|
|
||
|
const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
|
||
|
const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
|
||
|
const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
|
||
|
|
||
|
// XY
|
||
|
getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);
|
||
|
getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);
|
||
|
|
||
|
// XZ
|
||
|
getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);
|
||
|
getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);
|
||
|
|
||
|
// YZ
|
||
|
getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);
|
||
|
getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);
|
||
|
getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);
|
||
|
}
|
||
|
|
||
|
void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
|
||
|
{
|
||
|
// Draw a small simplex at the center of the object
|
||
|
{
|
||
|
btVector3 start = worldTransform.getOrigin();
|
||
|
getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
|
||
|
getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
|
||
|
getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
|
||
|
}
|
||
|
|
||
|
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
|
||
|
{
|
||
|
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
|
||
|
for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
|
||
|
{
|
||
|
btTransform childTrans = compoundShape->getChildTransform(i);
|
||
|
const btCollisionShape* colShape = compoundShape->getChildShape(i);
|
||
|
debugDrawObject(worldTransform*childTrans,colShape,color);
|
||
|
}
|
||
|
|
||
|
} else
|
||
|
{
|
||
|
switch (shape->getShapeType())
|
||
|
{
|
||
|
|
||
|
case SPHERE_SHAPE_PROXYTYPE:
|
||
|
{
|
||
|
const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
|
||
|
btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
|
||
|
|
||
|
debugDrawSphere(radius, worldTransform, color);
|
||
|
break;
|
||
|
}
|
||
|
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
||
|
{
|
||
|
const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
|
||
|
|
||
|
for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
|
||
|
{
|
||
|
btTransform childTransform = worldTransform;
|
||
|
childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);
|
||
|
debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case CAPSULE_SHAPE_PROXYTYPE:
|
||
|
{
|
||
|
const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
|
||
|
|
||
|
btScalar radius = capsuleShape->getRadius();
|
||
|
btScalar halfHeight = capsuleShape->getHalfHeight();
|
||
|
|
||
|
// Draw the ends
|
||
|
{
|
||
|
btTransform childTransform = worldTransform;
|
||
|
childTransform.getOrigin() = worldTransform * btVector3(0,halfHeight,0);
|
||
|
debugDrawSphere(radius, childTransform, color);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
btTransform childTransform = worldTransform;
|
||
|
childTransform.getOrigin() = worldTransform * btVector3(0,-halfHeight,0);
|
||
|
debugDrawSphere(radius, childTransform, color);
|
||
|
}
|
||
|
|
||
|
// Draw some additional lines
|
||
|
btVector3 start = worldTransform.getOrigin();
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(-radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(-radius,-halfHeight,0), color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(radius,-halfHeight,0), color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,-radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,-radius), color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,radius), color);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case CONE_SHAPE_PROXYTYPE:
|
||
|
{
|
||
|
const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
|
||
|
btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
|
||
|
btScalar height = coneShape->getHeight();//+coneShape->getMargin();
|
||
|
btVector3 start = worldTransform.getOrigin();
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
case CYLINDER_SHAPE_PROXYTYPE:
|
||
|
{
|
||
|
const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
|
||
|
int upAxis = cylinder->getUpAxis();
|
||
|
btScalar radius = cylinder->getRadius();
|
||
|
btScalar halfHeight = cylinder->getHalfExtents()[upAxis];
|
||
|
btVector3 start = worldTransform.getOrigin();
|
||
|
btVector3 offsetHeight(0,0,0);
|
||
|
offsetHeight[upAxis] = halfHeight;
|
||
|
btVector3 offsetRadius(0,0,0);
|
||
|
offsetRadius[(upAxis+1)%3] = radius;
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
|
||
|
getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
|
||
|
if (shape->isConcave())
|
||
|
{
|
||
|
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
||
|
|
||
|
//todo pass camera, for some culling
|
||
|
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
|
||
|
btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
|
||
|
|
||
|
DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
|
||
|
concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||
|
|
||
|
}
|
||
|
|
||
|
if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
|
||
|
{
|
||
|
btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
|
||
|
//todo: pass camera for some culling
|
||
|
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
|
||
|
btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
|
||
|
//DebugDrawcallback drawCallback;
|
||
|
DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
|
||
|
convexMesh->getStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||
|
}
|
||
|
|
||
|
|
||
|
/// for polyhedral shapes
|
||
|
if (shape->isPolyhedral())
|
||
|
{
|
||
|
btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
|
||
|
|
||
|
int i;
|
||
|
for (i=0;i<polyshape->getNumEdges();i++)
|
||
|
{
|
||
|
btPoint3 a,b;
|
||
|
polyshape->getEdge(i,a,b);
|
||
|
btVector3 wa = worldTransform * a;
|
||
|
btVector3 wb = worldTransform * b;
|
||
|
getDebugDrawer()->drawLine(wa,wb,color);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
|
||
|
{
|
||
|
if (m_ownsConstraintSolver)
|
||
|
{
|
||
|
delete m_constraintSolver;
|
||
|
}
|
||
|
m_ownsConstraintSolver = false;
|
||
|
m_constraintSolver = solver;
|
||
|
}
|
||
|
|
||
|
btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver()
|
||
|
{
|
||
|
return m_constraintSolver;
|
||
|
}
|
||
|
|
||
|
|
||
|
int btDiscreteDynamicsWorld::getNumConstraints() const
|
||
|
{
|
||
|
return int(m_constraints.size());
|
||
|
}
|
||
|
btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index)
|
||
|
{
|
||
|
return m_constraints[index];
|
||
|
}
|
||
|
const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
|
||
|
{
|
||
|
return m_constraints[index];
|
||
|
}
|