#ifndef BLUECORE_SCRIPTING_IMAGE_H
#define BLUECORE_SCRIPTING_IMAGE_H

#include "ScriptSystem.h"
#include "TextureManager.h"
#include "RenderDevice.h"

namespace BlueCore
{
	void setupScriptSystem_Image (ScriptSystem* scriptsystem, TextureManager* texturemanager, RenderDevice* renderdevice);
}

#endif
