asteroidgen/shader/skybox.vertex.glsl

14 lines
194 B
GLSL

#version 330
in vec3 Position;
uniform mat4 gWVP;
out vec3 TexCoord0;
void main()
{
vec4 WVP_Pos = gWVP * vec4(Position, 1.0);
gl_Position = WVP_Pos.xyww;
TexCoord0 = Position;
}