#pragma once #include "AlignedAllocator.h" #include #include #include #include typedef glm::tvec4 ucvec4_t; typedef std::vector > texture3_t; typedef std::vector> texture1_t; typedef std::vector > vec3v_t; typedef std::vector > vec2v_t; typedef std::vector > uvec3v_t; typedef std::vector > uvec4v_t; typedef std::vector uintv_t;