LIB: - fix polygonize - improve marching cube - create patches - use lscm - mesh cleanup - profile texture generation - improve polygonizer - use glm::noise or stb noise? - view dependent progressive mesh - vertex color? GUI: - Skybox: http://ogldev.atspace.co.uk/www/tutorial25/tutorial25.html - Progress - Arcball - PBR https://learnopengl.com/#!PBR/Lighting - save